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View Full Version : Stitching my head back on!


bushjumperpete
07-01-2008, 07:15 PM
Hello everyone, this is my first ever post! I have been struggeling for a fiar while now trying to stitch my head with morph targets on to my skinned body, the last couple days i have tried every which way i can think of. I have started of with a fully skinned and rigged body, cut the head off so i can play about with morph targets. Get my face ready with the expressions i want, a edit polly in the modifier stack, then attach the body to the head and target weld the head back, and of course my body looses its skinning, i then start all over again with skinning and playing about with the weighted verticies, and half way through that i find that the target morphs do not work anymore. I think i may cry. My modifier stack for the character goes:

turbo smooth
skin
edit polly
morpher
editable polly

bushjumperpete
07-01-2008, 07:16 PM
I forgot to add, im using 3dsmax, and any help would be greatly appreciated thank you!

Have sorted the problem now, the morph data was still targeted to the reference heads in the scene, once I deleted the heads, it stored the morph data without a a traget object and now works fine.

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07-01-2008, 07:16 PM
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