ktpr
05-25-2003, 09:18 AM
This is more related to texturing, which is kinda related to rendering. But it does involve dag networks, which is more of a render thing ;)
I'm going to try to state my problem concisely:
Problem: Attempting to transfer adaptive poly uvs (-f
1) created via subdToPoly -suv 1 -f 1 to original Subdiv
surface.
Reason: Much easier and faster/stable to edit poly uvs
than directly on hierch. subd. Both poly and subd
share uvs so there should be 1-1 relationship to
enable transfer of uv edits. (note subdToPoly
-convertComp is not implemented)
Attempted: With subd surf: subdToPoly -suv 1 -f 1 -ch
0; create a polyUVTweak node and attach uvpt0; create
subdUVTweak node and attach pUVTweak uvpt0 to same in
subdUVTweak. Finally, attach subUVTweak's sub tweak0
to subdShape's UvSet[0].UVsetpoints[0]. Move
poly.map[0] and nothing happens.
Question: How can i set up a one to one total uv
correspondence or a least relationship between a
polygon -suv and subd surface such that I can lay out
the poly and transfer the results to the subd surf. I
assume that I could set node state to prevent
processing until I'm done laying out the poly surface.
Any and all help will be greatly appreciated! I know
for a fact that several 3d artists would love to be
able to this.
thank you for your time
cheers
ktpr
I'm going to try to state my problem concisely:
Problem: Attempting to transfer adaptive poly uvs (-f
1) created via subdToPoly -suv 1 -f 1 to original Subdiv
surface.
Reason: Much easier and faster/stable to edit poly uvs
than directly on hierch. subd. Both poly and subd
share uvs so there should be 1-1 relationship to
enable transfer of uv edits. (note subdToPoly
-convertComp is not implemented)
Attempted: With subd surf: subdToPoly -suv 1 -f 1 -ch
0; create a polyUVTweak node and attach uvpt0; create
subdUVTweak node and attach pUVTweak uvpt0 to same in
subdUVTweak. Finally, attach subUVTweak's sub tweak0
to subdShape's UvSet[0].UVsetpoints[0]. Move
poly.map[0] and nothing happens.
Question: How can i set up a one to one total uv
correspondence or a least relationship between a
polygon -suv and subd surface such that I can lay out
the poly and transfer the results to the subd surf. I
assume that I could set node state to prevent
processing until I'm done laying out the poly surface.
Any and all help will be greatly appreciated! I know
for a fact that several 3d artists would love to be
able to this.
thank you for your time
cheers
ktpr
