View Full Version : Burk (Djinii) [WIP] plz comment!
Well, im here to receive some comments about my djinii character called Burk...
What you guys think? about the poligon organization and characterization??
I will texturize it after UV mapping (offcourse)...
And add some smoke on his bottom!!!
well, need some crits after doing this!
edit: ups, forgot to say, 1984 polys
05-25-2003, 02:17 AM
Yeah, that's all I was gonna say... Add smoke... It's good otherwise. What kind of game is it going to be used in?
no one, just for my portfolio!
anyone more, plzzzz!!! :wavey:
05-25-2003, 07:43 AM
I like the model. You have done a clean job laying out your polygons.
There is room for improvement even at this poly level.
The mid section into at the lower abdomen and the hips is seems thin.
The body rolls back to the lower back in a funny way.
The arm into the pectoral muscle could use some better definition. There is not enough geometry to fold correctly, surly some of your cloth or face could be sacrificed to help this crucial area.
The hands have good form, you could think about pinching the edges of the joints together under the fingers. You now have two concentric rings. Allow them to share an edge on the under part of the finger, it may not be much, but trim where you can.
Similar things can be done at the elbows.
The whole abdominal muscle structure falls short at the sides. and a bit of the rib cage could show. How big will his eyes be? For what your geometry explains he is going to have beady little things.
Good work for this count, but lighten the face up or add more to the body.
post more .
dont know if im going to do just texture on the eyes or introduce more poligons, doing a hole and a shape in there... what you guys think?
krets: im not understanding what you said about the thingers...
i will update this later! thanks krets and dancing monkey
01-15-2006, 05:00 AM
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