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View Full Version : joints flipping in wierd directions


BryanR32
06-28-2008, 07:20 PM
im pretty new when it comes to ... anything in maya

building a skeleton and attatching iks to em seems easy enough
but im having much difficulty figuring out how to stop my limbs from
bending/flipping in wierd directions

some assistance?

XminusOne
06-28-2008, 08:43 PM
Before adding the IK, go in and rotate the joints in the direction you want them to bend in. RMB>Set Preferred Angle. Don't undo the rotation, type 0 in the rotation in the channel box after you're done. That should fix the weird bending, flipping is a whole other beast. See if that isn't what you're needing though.

gonzovas
06-28-2008, 09:50 PM
Hi dude, see the local rotation axis of the joints, maybe you built them whit wrong rotation. A good advice is that when you create the joint chain, do it whit not prefered angle setup in the creation options box. :thumbsup:

BryanR32
06-29-2008, 03:34 AM
ok ... er ... wait, what?

one person tells me to do it with prefered angle option, the other person tells me not to used prefered angle option

i dunno what to do

dragonlair81
06-29-2008, 04:52 AM
i would set your prefered angles for the joints, put your ik in, then use a pole vector constraint.

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