ETCHA-SKETCH
06-28-2008, 11:02 AM
I exported a model from Maya (obj) and brought that into Z3.
I brought in a zsphere and set-up the imported mesh for retopology.
After I retopped the mesh into a lower poly version.
I made an adaptive skin (density 1) and used polymesh3d.
I exported the model. (export setting is defualt value 1.00)
In Maya when I import the retopped mesh the scale is not the same as when it was exported. It is apx. .34 smaller. I must re-scale the mesh to 1.34.
Where is the scale of the object being changed?
What am I missing ? I can't see where to make any adjustment to scale of OBJ imports in Maya. And I don't see where Zbrush is scaling anything in it's settings.
Your help would be greatly appreciatted.
Edit attached image
The image shown is from inside Maya.
The original mesh was exported as obj and brought into Z
Inside Z i made a simple test by setting up mesh for topology, I then set projection to distance of zero. This then duplicated the original mesh tolopology without manually producing the work. I then created adaptive skin and made polymesh3d.
I exported with default value of 1.0 for scale.
Imported into maya with default settings for obj
The image is the result.
Something just doesn't seem right
I brought in a zsphere and set-up the imported mesh for retopology.
After I retopped the mesh into a lower poly version.
I made an adaptive skin (density 1) and used polymesh3d.
I exported the model. (export setting is defualt value 1.00)
In Maya when I import the retopped mesh the scale is not the same as when it was exported. It is apx. .34 smaller. I must re-scale the mesh to 1.34.
Where is the scale of the object being changed?
What am I missing ? I can't see where to make any adjustment to scale of OBJ imports in Maya. And I don't see where Zbrush is scaling anything in it's settings.
Your help would be greatly appreciatted.
Edit attached image
The image shown is from inside Maya.
The original mesh was exported as obj and brought into Z
Inside Z i made a simple test by setting up mesh for topology, I then set projection to distance of zero. This then duplicated the original mesh tolopology without manually producing the work. I then created adaptive skin and made polymesh3d.
I exported with default value of 1.0 for scale.
Imported into maya with default settings for obj
The image is the result.
Something just doesn't seem right
