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View Full Version : Rendering : Brazil reflections


tyio
05-24-2003, 07:42 PM
Hy everybody !!

I'm making an F1 and i have some pb will all reflection , for the frame and the rim (essentialy !)

How, with Brazil and Hdri map , are the good setup in lighting and material to obten the more realistic scene as possible ?

thanks !!

pluMmet
05-25-2003, 02:54 AM
since I can't see you scene, I can't make any suggestions...please post a pic:bounce:

tyio
05-25-2003, 08:05 AM
http://membres.lycos.fr/eltyio/3dsmax/montycam43.jpg

here the pic

pluMmet
05-25-2003, 11:05 AM
o.k. If someone has Brazil they can be more precise (I have FR) but they have similarities. Creat a panel (Box) just out of camera range, even behind the camera and about 70' tall compaired to the car. Then add a scene map to the panel then and here's where the packages might differ, make the panel an hdri light source. You should remove all other lights.

that's the process...g/l

pluMmet
05-25-2003, 11:09 AM
came accross the Brazil way just a few threads down...

http://www.hello-napalm.com/tuts/tut_hdri_pt2.html

drunkirishmic
05-26-2003, 09:10 AM
for the rim u can just use the chrome mat, if thats too bright, just use the brazil standard mat and trun on fresnel relfections. for the frame i would use the fresnel reflection as mentioned before. these usually turn out pretty realistic reflections.

hope this helps

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