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View Full Version : special cameras for cinema?


lllab
05-24-2003, 07:22 PM
final render ( i know i know its not maxon) will have some new features which i think would be great to have in cinema too.

have a look at:

http://www.finalrender.com/products/feature.asp?UD=10-7888-35-788&PID=36&FID=377

special cameras - i exspecially would like to have fish eye and architectural cameras!!!

i would need this so often, what do you think?

seems to be a great feature, dont know if this is hard to make, but i hope something similar will make it into cinema. for an professional app it should be great to have...

well, at least in my opinion.

cheers

lllab

intersting also, but maybe more difficult to implement:
"hyper GI":
http://www.finalrender.com/products/feature.asp?UD=10-7888-35-788&PID=36&FID=375

BoERS
05-24-2003, 08:41 PM
For a fish eye lens, set the 'field of view' really high (170°+), and for the architechtural lens, set the 'projection' to 'parallel'

:beer:

AdamT
05-24-2003, 08:58 PM
Originally posted by sector996
For a fish eye lens, set the 'field of view' really high (170°+), and for the architechtural lens, set the 'projection' to 'parallel'

:beer:

Neither is really a solution. Setting ultra wide angle doesn't give you fisheye distortion, and parallel projection doesn't give you two-point perspective.

You can fake a fisheye lens by pointing a camera at a 100% reflective sphere, and possibly by aiming the camera through a refractive lens object.

There is no way to fake two-point perspective, except to use regular perspective and keep the camera parallel to the floor. Of course that's only effective if you need that exact camera angle, which is pretty unlikely.

BoERS
05-24-2003, 09:20 PM
hmm... *retracts his previous statement upon futher investigation*

I guess you learn something new everyday... :p

lllab
05-25-2003, 05:39 PM
well its all stuff that is not possible with the current cinema.

there are some wealk workarounds as adamt stated, but to my opinion cinema really needed something like this.

cinemas kamera has very few options, its a simple 3 point camera, but fish eye or architectural is not really possible right now( 2 point perspective isNOT parallelperpective)


well my wish at least

cheers

lllab

H. Ikeda
05-26-2003, 03:28 PM
Hi,

I think at least C4D should have architectural camera, because many pro users use C4D for architectural scenes. I heard lots of complaints such users have. :shrug:

lllab
05-26-2003, 05:24 PM
yes for me, as an architect doing large scale architectural visualisations, we could really need an "architectural type of camera" quite often an architectural camera.
almost every major 3d app has this now....

hope maxon people hear us...?

cheers

lllab

AdamT
05-26-2003, 05:45 PM
Originally posted by lllab
yes for me, as an architect doing large scale architectural visualisations, we could really need an "architectural type of camera" quite often an architectural camera.
almost every major 3d app has this now....

hope maxon people hear us...?

cheers

lllab
Only one way to make sure they do:
http://www.maxon.net/pages/support/suggestion_e.html

LucentDreams
05-26-2003, 08:54 PM
yes tilt projection (why can't final render ever use proper terms?) projection is often requested, but my recommendation right now is if you guys really wnt that mode do as adamT suggested and enter a suggestion form the more interest in it the more likely. You guys should check out the Quicktime VR oprions, mny of those results are achieveable accurrately, a true fisheye lens is not currently possible, and the insect eye I see no use for, if you really need it, make a sphere composed of planar hexagons and turn phong to 0-10 and a refractive transparent material

lllab
05-27-2003, 11:40 AM
well kaiskai, with all respect, architectural camera is a well known term within architects- cebas is right here, at least for this one :)

i see special cameras is defenitly nothing you seem to need, still there are a rapid growing number of architectural visualisations in architecture buisness and more and more use cinema instead of 3dmax (like myself). for this people the tilt-or architectural cam would be an essential thing.

if you charakter animation, this is a whole other thing. cinema is used in a wide spread of areas- which is very nice i think.

still i think also real fish eye and some other stuff could be nice for evryone using cinema, also brasil is going in the direction of having cameras where you have lot more choise than right now in cinema.

you are right the insect thingy is a little bit wierd, but i think it was only to show of how open their sdk was in respect of developing special cameras. dont know if it would be easy for plugin developers to write special cams for cinema?

when i finished my recent project i will send maxon all od my suggestions, at least some of them might be of interest:-)

cheers,

stefan
lllab

LucentDreams
05-27-2003, 05:17 PM
While Tilt projection itself is one I would not use a lot, coming from a classical training, Fisheve and 6 pan's are actually a common need, while I can't do a true fisheye which would be nice, I can come close, and I hve no problem doing a 6 panoramic in CD, I have done 's and 6's many time, and its a commmon need for classical animators. Why else would we learn how to draw them. Prime example of their use wopuld be any warner bro's cartoon that involved a high tower, I guarantee you'll see a degree rotation pan.

I never said I didn't see the point, I merely said do something about it now don't wait two weeks, as I said a lot of requests for tilt projection at least if not any others, so if everyone requests now, its more likely to get in then if on person does it next week, another three weeks from now, so use that form and make the suggestion. Let maxon know you want it before they move on to something else.

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