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View Full Version : how bad are non-planar polygons?


artemesia66
05-24-2003, 05:40 PM
i just noticed this in the structure info window. what exactly does it mean, and what are the possible impacts?

AdamT
05-24-2003, 05:50 PM
Originally posted by artemesia66
i just noticed this in the structure info window. what exactly does it mean, and what are the possible impacts?

Holy CRAP, you've got non-planar polygons!! Grab up your transportable valuables and run for the hills!! :)

hehe. It just means that the four point making up the quad do not lie along a plane. If you don't see any problems in your render don't worry about it. If you do, then you'll need to work on those areas. What happens is that Cinema triangulates non-planar polygons (actually all polygons) at render time, so you might wind up with edges where you don't expect them.

artemesia66
05-24-2003, 05:57 PM
thanks, adam. i was kind of worried. ( i mean they were pretty itchy and kind of red.) ;)

just so many things i don't know.

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