Wilkins
06-27-2008, 01:53 AM
Hi everybody,
I am restarting a portfolio to get a job at a game company. I am aiming to get a character modeling job at a company, bu really I just ned a job. So i plan on ubmitting a few characters and maybe one or too non-organic models and having them mapped and textured.
I have a few questions though about what the best way to present them...The first would be are 4 or 5 good models enough? I don't want it to have too much but I don't want to add too little either.
Second I was wondering if it is a big deal if the models are rigged or if it is ok to just pose them?
Thirdly I was wondering what kinds of models would stand out to companies? Is it ok if I make someting like three bipeds or do companies usually want more variety...like a biped, a quadriped, and a spider?
Please, tell me what you think, I really want to get a job.
Josh
I am restarting a portfolio to get a job at a game company. I am aiming to get a character modeling job at a company, bu really I just ned a job. So i plan on ubmitting a few characters and maybe one or too non-organic models and having them mapped and textured.
I have a few questions though about what the best way to present them...The first would be are 4 or 5 good models enough? I don't want it to have too much but I don't want to add too little either.
Second I was wondering if it is a big deal if the models are rigged or if it is ok to just pose them?
Thirdly I was wondering what kinds of models would stand out to companies? Is it ok if I make someting like three bipeds or do companies usually want more variety...like a biped, a quadriped, and a spider?
Please, tell me what you think, I really want to get a job.
Josh
