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Kaiser_Sose
05-24-2003, 05:39 PM
Particle effects require hardware rendering if I am not mistaken so I wanted to know do you need a special graphics card for it or will any do

Currently I am using an ati 8500 128 mb

nautilus
05-25-2003, 12:33 AM
You can check this site:
Graphics cards and Maya Hardware Renderer (http://www.aliaswavefront.com/en/Community/Support/qualified_hardware/QUAL/maya_50_HWR.html)

Kaiser_Sose
05-25-2003, 12:57 PM
$$$$$$$$

iC4
05-25-2003, 11:36 PM
do you mean mayas new hardware renderer introduced in maya 5 or the standard hardware renderer for HW particles?

and no particle effects don't require hardware rendering. just use SW particles like clouds. (change the particle type in the attribute editor)

floguyep
05-26-2003, 03:45 AM
I use a Radeon 8500 128mb for Maya 5 and even though it's not the fastest it works.

(Although it did crash twice when I first installed it and I got very nervous, but it hasn't crashed since so I guess it's fine.

Kaiser_Sose
05-26-2003, 07:27 AM
Originally posted by iC4-
do you mean mayas new hardware renderer introduced in maya 5 or the standard hardware renderer for HW particles?

and no particle effects don't require hardware rendering. just use SW particles like clouds. (change the particle type in the attribute editor)

Yes, I think that is what I mean

I think it is referred to ' hardware render buffer ' do you need a supported card for this

MosaFacku
05-26-2003, 07:36 AM
maya has 2 types of particles, hardware rendered particles and software rendered particles. if look at the particle render type attribute, the selections with the "(s/w)" next to it means they're software render particles. for the others, just open the hardware render buffer. (window>rendering editors>hardware render buffer)
you shouldn't have to have any special type of graphics card to render hardware particles. just set the attributes for the hardware render buffer, render, and that should work.

hope that helps.

iC4
05-26-2003, 11:36 AM
As MosaFacku allready said for hardware particles you don't need a special graphics card.

If you use the hardware rendered particles you have to composite them later.

alexx
05-26-2003, 12:15 PM
i guess the trick about maya 5s hardware render (the new one) is to have a directX 9 compiant card.
but i think particles rendering should work without a card that big, since you wont have highlights and bump on them anyway..

cheers

alexx

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