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pookey
05-24-2003, 04:04 PM
HI.
Here is my last work. Enjoy! :)

http://vipweb.url.com.tw/ms68/POOKEY2/gallery/lafemme01.jpg

Andrew S. Chen
http://vipweb.url.com.tw/ms68/POOKEY2/

suttercane
05-24-2003, 04:10 PM
WOW!!! That's amazing.

5 stars from me!!

front page stuff for sure...

LOVE the texturing, lighting, the whole package. Not to mention it doesn't hurt to have a nude woman to draw the eye :D

Supernova
05-24-2003, 04:15 PM
The whole scene is great!
But I think the skin could use some maps (color, bump, spec) to it because now it looks too plain and constant...

pookey
05-25-2003, 02:37 AM
http://vipweb.url.com.tw/ms68/POOKEY2/gallery/object04.jpg
Face texture

http://vipweb.url.com.tw/ms68/POOKEY2/gallery/skinmap.jpg
body basic texture=Speckle(Splat+Smoke)+Noise bump

http://vipweb.url.com.tw/ms68/POOKEY2/gallery/tattoo01.jpg

malcolmvexxed
05-25-2003, 02:57 AM
Nice work, great background!


crits: I really don't feel like she's part of the scene. Id' go so far as to say she's the most lifeless part of the piece, everything else has a distinct warmth or coolness to it. its especially rough when you have a painting with such rich skin tone on the woman placed right behind her, it's less flattering that way. Her left arm seems really unnatural in the position its in, doesnt' really match the rest of the pose

:wip:

gmask
05-25-2003, 03:25 AM
Originally posted by malcolmvexxed
crits: I really don't feel like she's part of the scene. Id' go so far as to say she's the most lifeless part of the piece, everything else has a distinct warmth or coolness to it. its especially rough when you have a painting with such rich skin tone on the woman placed right behind her, it's less flattering that way. Her left arm seems really unnatural in the position its in, doesnt' really match the rest of the pose


Ditto

Yo RoBoT
05-25-2003, 03:42 AM
malcolmvexxed... I AGREE too.

for example, the passage look's much better than the rest of image. this passage seems like from other scene.
Tho... if you are capable to make this work i think you can do it really really better. think about this crits :beer:

BoydLake
05-25-2003, 03:57 AM
I like the scene, but there are a couple of things to work out here:

1: the upper arms feel very long, especially the left arm. I think that may have to do with the pivot point you're using to deform the arm. Also the left armpit deformation could use some touch-up.

2: The skin rendering overall feels a bit dead. Hard to say how to fix that unless your rendering package can handle multi layered shaders or better yet, sub-surface scattering. Even without that, there's not enough red/pink color tones in the darker areas. Right now it's grey and lifeless.

3: I know skin shaders are all the rage nowadays, but what's wrong with adding a bit of make-up to those eyes to bring them out? I like the natural look, but sometimes natural is too ...well....natural...know what I mean?

4: I like a tattooed butt shot like everyone else, but you might add some bump detail in the skin....nice peach fuzz, just add some bump and some pinkish tones like those that show up in your color maps..

5: Unless she's a cancer patient, giver her more hair....nice and thick ya know?

So, what are you using to render this scene?

P.S. for all you "penis-on-a-plate" people out there: This is what you call a "tasteful nude"

Oh-oh....something tells me I didn't want to go there....:hmm:

gmask
05-25-2003, 04:04 AM
Originally posted by Boyd Lake

Oh-oh....something tells me I didn't want to go there....:hmm:

Yeah.. like maybe this image could be ruined by there being a dismembered you know what in her hand instead of a lily..

HapZungLam
05-25-2003, 04:33 AM
Weeeee:beer: :beer:

Chris_Wallace
05-25-2003, 05:42 AM
Maybe taking a picture of a real model would have been better...

C

xsilentpepe
05-25-2003, 05:53 AM
I really really like the scene especially the leather sofa...

As for the girl....mm... it's really hard to tell that you did the texture on the body...even though we know you do have there.
I think you have the color variation on the small basic skin texture
but somehow you forgot the color variations on the whole body
in that image. The arms look like a man's arms.

For another image....m... the fur on the hip...m...a little bit weird

Good job..and your web design is very good...i like it. keep at it.

tomb
05-25-2003, 06:25 AM
It reminds me of this one:
http://www.soanala.com/gallery/soagal/2000/moonaclas01.htm

iBlue
05-25-2003, 07:52 AM
My main problem is the character is not at rest with the scene and the scene is not at rest with the character. The cusions which are soft (unless there solid granite) should mold to her body. Also, her upper body is not at rest with the arm rest, it is like she is floating. Also her skin should be molded to the cursions to an extent (unless she is made of granite too!).

Then i believe the lighting and colors need a touch up. But the main thing is she is not at rest with her seroundings, big problem in my opinion. :)

childplay
05-25-2003, 08:07 AM
There was a lot of work. But still has that cg look. I do not was that your goal. But over all nice image.

nikola

Mister Hat
05-25-2003, 08:07 AM
cool :)

i think a lot can be accomplished with a better skin material too. like for the skin, try applying a falloff map to the diffuse color. set it to "light/dark" and set your textures to both maps (black and white) increase the saturation of the "dark" texture (which can be done by adding it to a "output" map), and lighten the saturation for the "light" texture. It works good for me! :thumbsup:

Technofreak
05-25-2003, 09:37 AM
i agree with iblue, atleast lower the left shoulder to a rest position
, that would be the clavicle joint, if you rigged her that is

looks great tho :thumbsup:

grihan
05-25-2003, 09:51 AM
Very good image.. I loke very much the scene and the girl model, but she appears to be "dead". You can improve that using some color variations to his skin and giving her an expression. With the color I mean that everyone has little variations in his skin color, affected for the veins, the width of that zone of the skin, etc...

but...a very good work though...

adyus
05-25-2003, 10:44 AM
Am I the only one noticing the strange flab of skin under her left breast? Or does skin normally fold so much? The tattoo picture is better than the first picture, maybe you should try a different pose, maybe lay her on her belly, so we see the tattoo on her back...

pookey
05-25-2003, 11:22 AM
Thanks guys,
She is my first 3D woman.Modeling in max4,rendered in Mental Ray.I created this character
for my short film.I have to say it's hard to do for me.Although I'm married with my wife about 7 years ago,
I think that I need more chances to watch other women
:)

1.Pose
I agree with your advice,I found some pictures about nudes poses.I'll adjust her pose at better.
http://vipweb.url.com.tw/ms68/POOKEY2/gallery/bodysample.jpg

2.Skin material,
I see,maybe I'm too lazy to draw it,only draw
face,hands,foots,nipples.I'll finish all parts textures of her body.

3.)Hair,
I used Shag:hair to create her hair,but..there is a problem,I cann't render by Mental Ray:(,I have to composite them at Photoshop and AE.I try to use patch model+maps+Reactor too,it look bad.At last,I use Shag:hair+Reactor to simulate dynamic animation.she's a cancer patient?OK,I'll add hair density.It's a nightmare for my work!

Hey...man,please tell me what in her hand instead of a lily??I know....haha..If you want to see an erotic pic,:)

Naseem
05-25-2003, 03:26 PM
Lose the carpet and I’ll give u 1000 stars :thumbsup: heheheh, and btw nice butt render, u sure going to offend the females around here, cos u didn’t worn them on ur topic

Lokigrey
05-25-2003, 03:27 PM
LMAO, my sister has the same tatoo (almost the same) on the same spot !!!!

Very nice work !

Naseem
05-25-2003, 04:37 PM
can i see a screenshot? :drool:








kidding

Dezzo
05-25-2003, 04:52 PM
the furniture around her is fantastic! i love the textures u gave the leather and wood.

however, she does look a bit stiff and not really relaxed on the couch. i think there's enough comments here from other experts to how to deal with that.

also......she looks really cold.....help her with that would you? :scream:

but it great work! 9/10!:thumbsup:

pookey
05-25-2003, 05:01 PM
http://vipweb.url.com.tw/ms68/POOKEY2/gallery/testwire.jpg
Because my low-price card,so screenshot is incorrect

BoydLake
05-25-2003, 07:23 PM
Holy Crap!

That's what I call a dense mesh. What was your modeling process? You modeled this in Max? It doesn't look mesh-smoothed either based on the triangles in the chest geometry.... so this appears to be a base mesh.

Anyway, with Mental Ray, you should be able to get some nice skin shading and GI rendering. Also, there's no shame in painting in more hair if you don't want to go through the trouble with all the Shag:Hair setup etc.. I do it all the time for still images.

noiser
05-25-2003, 08:28 PM
Hmm, you should consider the physics, right now it's like she's floating on the sofa...
She should be pressing it down on some areas. But really great work otherwise.

urgaffel
05-25-2003, 10:01 PM
The second image, http://vipweb.url.com.tw/ms68/POOKEY2/gallery/tattoo01.jpg is better than the "main" image IMO... A lot more tastefull, better lighting and nice attention to detail. Good job on the rear :)

Neil
05-26-2003, 10:29 PM
Reminds me off this:
grande odalisque (http://art-quarter.com/beck/joe/aj/1/3/ingres-odalisque.html)

This pose was redone many times, so it varied, but it's funny that you mentioned that her arms are too long, because the Mannerists made a point to exaggerate limbs. :)

I'm not saying that he/she used this as reference or that they ever knew of that, but it's funny how we can't see digital art as 'art' anymore, everything needs to be real 3D and that BETTER BE PERFECT!! (i'm a bit guilty myself though...)

ShinChanPu
05-26-2003, 11:03 PM
Good work, pookey. I like your concept and the modeling of your "femme", but I wanna tell you something about the pose itself: Do you realize that the chest is blowing? Think about the weight of a body. Each soft part that lies over a harder surface must be pushed an deformed til the bones or solid mass of muscles allow. However your figure seems hardly touch the forniture.
I would try to lean the armpit and chest (you can see the pics posted by yourself).

D_Nice
05-27-2003, 12:28 AM
I like the overall look and feel of the image. The second shot looks absolutely amazing.

As for the first image. Her face looks a bit too small and her neck looks to wide and long.

facial
05-27-2003, 05:13 AM
Hey, nice work , Maybe need more refine about the shader of the skin?
Well done, love these details. Keep post up more:thumbsup:

siquier
05-28-2003, 05:07 PM
It is a really good work but reminds me the "Poser" guys, I think that the reason is the hieratical pose (head too much vertical and left arm no relaxed), seems no have gravity.
Excuse my abominable english.

P.D. Shag Hair works with Brazil r/s except the Hair Shader

siquier
05-28-2003, 05:14 PM
MMMM!!!
Good stuff at your WebPage!!
:thumbsup: :thumbsup:

foodi
05-28-2003, 07:04 PM
this hand is just great..

:bounce:


the rest isnt half bad either.. but.. that hand.. its really great

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