kyuketsuki
06-26-2008, 06:56 PM
In the example image below I have highlighted two items of interest;
RED Arrows - When building a UV map for the object in question (for gaming application) is there an easy way (Maya) to map out very small ridges like this? In some cases I just let the map smear on these spots because once the noise, detail and such are applied it is hardly noticed. Would this be acceptable in the realm of a professional game? I know that this could be taken care of in some respects with a normal map, but I would like to have the silhouette reflect the shape, so I prefer the modeled approach. One way I do use is to grab the edge in question in the UV Editor and pull everything from there and up (or down) and pull out the map, this works, but not in all situations and can be tedious. I am looking for a better method.
YELLOW Arrows - This is a table with glass in it. Once I make the faces that are the glass partially transparent, you can see into the hollow body of the actual object. Should I just assume that I should close the table off and add the glass as a separate object combined so that there is only one UV map? Should I leave it as it is? It seems a bit messy to allow the player to see into the object.
Thanks in advance.
http://davidaclifton.com/Posted/Table_Example_02.jpg
RED Arrows - When building a UV map for the object in question (for gaming application) is there an easy way (Maya) to map out very small ridges like this? In some cases I just let the map smear on these spots because once the noise, detail and such are applied it is hardly noticed. Would this be acceptable in the realm of a professional game? I know that this could be taken care of in some respects with a normal map, but I would like to have the silhouette reflect the shape, so I prefer the modeled approach. One way I do use is to grab the edge in question in the UV Editor and pull everything from there and up (or down) and pull out the map, this works, but not in all situations and can be tedious. I am looking for a better method.
YELLOW Arrows - This is a table with glass in it. Once I make the faces that are the glass partially transparent, you can see into the hollow body of the actual object. Should I just assume that I should close the table off and add the glass as a separate object combined so that there is only one UV map? Should I leave it as it is? It seems a bit messy to allow the player to see into the object.
Thanks in advance.
http://davidaclifton.com/Posted/Table_Example_02.jpg
