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ricoisme
05-24-2003, 03:30 PM
Right, well ive got weeks and weeks of nothing to do, so im going to make a little fight scene thingy. Ive planned everything, and i mean EVERYTHING. But, ive never made clothes before, and im worried that when i use a cg model for the wall running part (i would do it, but this adds a new challenge) that his clothes (combats) wont look like clothes, just solid blocks. So i was hoping before i waste so much time making the human, i could get a tutorial for making clothes look and move like clothes. How do i get them to move in the wind etc. That kind of tutorial.


Anyway, i hope someone can help.

Cheers
Rich

mouj
05-24-2003, 05:07 PM
Howdy !

I'd say look towards cloth simulators, Reactor has it, Simcloth has it also, there are others like Stitch or ClothReyes (..)
I could not tell which is best, i guess it depends of what you plan on using it for and how you do use it : )
Reactor i know can be limited, but it reacts to any force (wind and others), others do too, in fact; simcloth looks pretty good and is currently free.

mouj

ricoisme
05-24-2003, 05:13 PM
Cheers mate. I'll check out some of those then. Can i still make the model in 3ds max? Do i make the clothes in 3ds max or reactor then merge the two?

Oh and i only want the clothes to move and shape round his legs when jumping.


Thanks
Rich

mouj
05-24-2003, 06:28 PM
well all of these are plugins to 3dsmax, you do model the cloth inside max, right on your character, then you animate it. Basically the character mesh is taken as a deflector / deformer mesh for the cloth mesh to be simulated upon, as far as i understand it.
You'll define weight for the cloth, add forces like gravity and wind if you like or need, and launch the simulation.

I guess you'd better animate the character before going on to clothing. As far as modeling the cloth well you'll just have to do it manually, i seem to remember that Stitch has something about making garments, so there would be a specific way of cloth modeling with that.

mouj

ricoisme
05-24-2003, 06:35 PM
Thanks guys, i get it now. I'll try them out, see what i can make out of it. When im done i'll probably post it in the finished work forum.



Thanks again
Rich

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