View Full Version : before i waste so much time!
ricoisme 05-24-2003, 03:30 PM Right, well ive got weeks and weeks of nothing to do, so im going to make a little fight scene thingy. Ive planned everything, and i mean EVERYTHING. But, ive never made clothes before, and im worried that when i use a cg model for the wall running part (i would do it, but this adds a new challenge) that his clothes (combats) wont look like clothes, just solid blocks. So i was hoping before i waste so much time making the human, i could get a tutorial for making clothes look and move like clothes. How do i get them to move in the wind etc. That kind of tutorial.
Anyway, i hope someone can help.
Cheers
Rich
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Howdy !
I'd say look towards cloth simulators, Reactor has it, Simcloth has it also, there are others like Stitch or ClothReyes (..)
I could not tell which is best, i guess it depends of what you plan on using it for and how you do use it : )
Reactor i know can be limited, but it reacts to any force (wind and others), others do too, in fact; simcloth looks pretty good and is currently free.
mouj
ricoisme
05-24-2003, 05:13 PM
Cheers mate. I'll check out some of those then. Can i still make the model in 3ds max? Do i make the clothes in 3ds max or reactor then merge the two?
Oh and i only want the clothes to move and shape round his legs when jumping.
Thanks
Rich
well all of these are plugins to 3dsmax, you do model the cloth inside max, right on your character, then you animate it. Basically the character mesh is taken as a deflector / deformer mesh for the cloth mesh to be simulated upon, as far as i understand it.
You'll define weight for the cloth, add forces like gravity and wind if you like or need, and launch the simulation.
I guess you'd better animate the character before going on to clothing. As far as modeling the cloth well you'll just have to do it manually, i seem to remember that Stitch has something about making garments, so there would be a specific way of cloth modeling with that.
mouj
ricoisme
05-24-2003, 06:35 PM
Thanks guys, i get it now. I'll try them out, see what i can make out of it. When im done i'll probably post it in the finished work forum.
Thanks again
Rich
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