peterlorenz
06-25-2008, 08:29 PM
I need to distribute a number of objects on a surface, but they cannot all appear at the same time.
I was thinking of using either PaintFx or instanced particles, but I have a few questions..
If I use PaintFx, I need to be able to change the geometry used by PaintFx to a custom model (my own object).
However I don't know how to change the geometry used by PaintFx (is it possible at all)??
If I go for the instanced particle solution, my problem is that I need the instances to be oriented according to the normals of the emitting object(s). How do I do that? Do I need scripting, and if yes, could somebody please help me? :-)
The reason why I want to use either PaintFx or instanced particles is that it is possible to control how they spread..
Thanx in advance,
Peter
I was thinking of using either PaintFx or instanced particles, but I have a few questions..
If I use PaintFx, I need to be able to change the geometry used by PaintFx to a custom model (my own object).
However I don't know how to change the geometry used by PaintFx (is it possible at all)??
If I go for the instanced particle solution, my problem is that I need the instances to be oriented according to the normals of the emitting object(s). How do I do that? Do I need scripting, and if yes, could somebody please help me? :-)
The reason why I want to use either PaintFx or instanced particles is that it is possible to control how they spread..
Thanx in advance,
Peter
