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leigh
05-24-2003, 09:36 AM
Hey guys :)

I am wondering something about the Render Buffer filter. In it, there are seperate options for Specularity and Specular Shading - I am a little unsure on the different between the two - they both look really different from one another :surprised

d3d
05-24-2003, 10:46 AM
The specularity buffer shows plain values you enter in the Specularity field; if your object have 50% specularity it shows as 50% grey in the buffer.

The specular shading buffer shows, well, specular shading :), with all the highlights rendered depending on a lightsource position and surface specular properties. This is the buffer you need to composite specular highlights in a separate pass.

leigh
05-24-2003, 10:51 AM
Excellent, thanks a lot :thumbsup:

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