View Full Version : HMC #15 - Jacques Plante
Martyr 06-25-2008, 04:09 AM Hi everyone Im on it to make a goalie and a famous one, Jacques Plante Im not sure if he will wear his famous mask or not...Its not official yet but I could do an action pose with the net and ice and rink.
http://upload.wikimedia.org/wikipedia/commons/thumb/f/f3/Jacques_Plante_of_the_Montreal_Canadiens_hockey_team.jpg/476px-Jacques_Plante_of_the_Montreal_Canadiens_hockey_team.jpg
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Shocklate
06-25-2008, 07:18 AM
I think you should do the mask. I would like to see that.
Synectikos
06-25-2008, 06:50 PM
I can't wait to see this! I agree about the mask, it would be cool to see him wearing it all chipped up.
I plan on doing a Wayne Gretzky bust. :)
Martyr
06-27-2008, 06:01 AM
Hi, here come my first image of this challenge, its a generic head(almost) made tonight especially for that model, the detail level is rpetty low since I'm gonna make them in zbrush
http://i120.photobucket.com/albums/o200/Martyyr_album/wire.jpg
Martyr
06-28-2008, 04:34 AM
Here come uncomplete version of the mask I'm still not sure if i'll use it because Jacques Plante plays a lot without it...
http://i120.photobucket.com/albums/o200/Martyyr_album/masque.jpg
Deepam
06-28-2008, 12:27 PM
are you going to tatally work in zbrush ?
In zbrush, is it possible to maintain proper topology, for animation point of view ?
InfidelAppel
06-29-2008, 05:44 PM
Dude! I was going to do Jacques Plante.
Looks like I'll have to do Brodeur instead. Good luck! :buttrock:
Martyr
06-30-2008, 06:45 PM
are you going to tatally work in zbrush ?
In zbrush, is it possible to maintain proper topology, for animation point of view ?
It's possible but only if you return to a 3d software with normal maps or displacement maps...For me its gonna be a sculpt without rig I will give his position in zbrush and going back and forth from zb3 to 3dsmax for render
dclugent
06-30-2008, 06:56 PM
are you going to tatally work in zbrush ?
In zbrush, is it possible to maintain proper topology, for animation point of view ?
When loading in a mesh from another 3d program it keeps a pretty good edge flow assuming your original mesh has good flow.
Also, zbrush has a pretty fun re-topologizing system.
RobertoOrtiz
07-21-2008, 02:19 PM
Heads up!
HCR Sports Icon; The datelins is in ONE WEEK!(Julyt 31st 2008) (http://forums.cgsociety.org/showthread.php?f=208&t=655442)
-R
PS you have enough to do a bust
Martyr
09-29-2008, 02:50 PM
Hi just moved that model in the wip section
http://forums.cgsociety.org/showthread.php?f=43&t=679582
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