LiChih
06-25-2008, 04:09 AM
Hey everyone,
I'm at the last year at my school. We basically touched up from all aspects of 3d from painting, to modeling, rigging, animating and compositing. Correct me if im wrong, but as the industries goes, they are looking for a spcealize person than a more of a generalist.
With this said, I want to be more of a modeler and a texture artist. In the next year to come, what kind of work should I start focusing on? I want to show I can model high to low poly character.
Should I start modeling out humans to creature to vehicles? what should I start practicing on? I know the programs I will be using is Maya, Zbrush and Photoshop. How long should each piece take me? At school, it take us 3 month a character. I want to up the time spam and start working with the time spam in the industry ( if anyone have a time spam? )
any additional advice would be awesome~ ( great life drawing, poly count, etc )
I'm at the last year at my school. We basically touched up from all aspects of 3d from painting, to modeling, rigging, animating and compositing. Correct me if im wrong, but as the industries goes, they are looking for a spcealize person than a more of a generalist.
With this said, I want to be more of a modeler and a texture artist. In the next year to come, what kind of work should I start focusing on? I want to show I can model high to low poly character.
Should I start modeling out humans to creature to vehicles? what should I start practicing on? I know the programs I will be using is Maya, Zbrush and Photoshop. How long should each piece take me? At school, it take us 3 month a character. I want to up the time spam and start working with the time spam in the industry ( if anyone have a time spam? )
any additional advice would be awesome~ ( great life drawing, poly count, etc )
