rmatlchans
05-24-2003, 05:26 AM
hi, guys.. I have just installed maya 5 and ran this baby..
then, I quickly built up simple skelectons then set this up~!
THEN~!!!
I noticed maya 5 just got such strange IK system~!!
I'm sure most of you know how to set up skelectones and IKs in maya, then I steped pretty much common way..
Like.. grouping the IKs for feet..
BTW.. when I translated the ROOT of skelectons.. the skelectones (bones, or joints whatever)for foot also followed as the root moved.. which was not suppose to move~!! (coz, the joints were hold by the IK grouped)
them I pick a ctrler for the foot and moved a bit.. then the joints of foot came back onto the original place where they were..
HOW DO U WORK WHITH THIS..???:shrug:
well, I still love maya 4.0.2 coz pretty much light and still suported by many scripts!
I this I dont open 5.0 unless I need to go with mental or vector renderer..
then, I quickly built up simple skelectons then set this up~!
THEN~!!!
I noticed maya 5 just got such strange IK system~!!
I'm sure most of you know how to set up skelectones and IKs in maya, then I steped pretty much common way..
Like.. grouping the IKs for feet..
BTW.. when I translated the ROOT of skelectons.. the skelectones (bones, or joints whatever)for foot also followed as the root moved.. which was not suppose to move~!! (coz, the joints were hold by the IK grouped)
them I pick a ctrler for the foot and moved a bit.. then the joints of foot came back onto the original place where they were..
HOW DO U WORK WHITH THIS..???:shrug:
well, I still love maya 4.0.2 coz pretty much light and still suported by many scripts!
I this I dont open 5.0 unless I need to go with mental or vector renderer..
