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MatthewNovak
06-24-2008, 03:36 AM
I want to try to get some more experiance with modeling enviroments, so first thing I did is looked at various buildings and found some that I liked and then started to model from my references. This isn't a huge job or anything it was a pretty small task nevertheless its nice to do something so I can get crits on it and correct any mistakes before I move on to a larger project. So I modeled it trying to make most use of polygons and most efficent use of the UV map. Anyways heres what I ended up with. Crits and comments are more than welcome.

I don't usually use my references directly to create the textures (Sloppy Sloppy), but I don't want to spend to long on this small little building segment I just want to make sure im off in the right direction to start something bigger.

Usually Ill use the references to create the texture like you see below to make sure all my placement is correct and then I would just paint my own texture for it.

http://img520.imageshack.us/img520/6647/showcglj2.jpg

Update: I merged some verts, cut it down a couple polys, I don't know if its good merging those verts like that but it cut out polys and looks stay the same.

http://img53.imageshack.us/img53/7126/mergedpc5.jpg

Flewda
06-24-2008, 03:55 PM
Hey that's looking pretty good man. I'm liking it so far.


1 thing I noticed is the two poster sets to the left of the door are identical, but the one on the right is just squished in a little bit. I don't know if those are actual decals or if they are on the texture like that, but it feels weird. If you could, I would either swap the decal on the right of the door with one of the ones on the left, or just add another flyer decal all together.

I also noticed that the green and white stripes on that poster is normal mapped, so that kind of throws away some of the believablity. I would make that area all perfectly flat, as it is probably just printed paper.


Looks good though, solid looking piece so far.

MatthewNovak
06-24-2008, 05:09 PM
Thanks for the reply Flewda.

As for the texture, yea I don't normally use cut photos like that, I just did that this time cuz mainly I just wanna make sure my UV Mapping is good and that my model is well made. I just slapped the texture together in a matter of minuets, I think ill start on a bit more challenging building and this time paint my own texture, and hopefully ill post back within the next 24 hours.

Buzzy
06-24-2008, 05:46 PM
This looks good but i'd like to see you do something a little more challenging... so far this is basically a plane with an image mapped onto it. Let's see a sidewalk in front of the building with some props like trash cans and fire hydrants and stuff.
And add some more detail into the face of the building itself...like model in some cracks, or add a light over the door, or open one of those windows and put a potted flower on the windowsill.

TheNeverman
06-24-2008, 09:05 PM
hmmm, pretty messy verts from the pics, why have you triangulated it the way it is?

MatthewNovak
06-24-2008, 10:11 PM
Buzzy: Yea, as soon as I make sure im on the right track im gonna start a new scene but with much more detail, props and quality. And ill paint the textures then.

TheNeverMan: Much of the model was in quads and then triangulated it. How should I be placing the verts to not make them so messy?.

Buzzy
06-24-2008, 10:19 PM
Because of the rounded window frames you're triangulation is bound to be a little ugly if you're going for efficiency. I'd say the only sections that are inefficient are the vertical and horizontal cuts between the windows...you could take those out and have the windows connect directly to each other. Also remember that models don't generally need to be water-tight....so you could have floating boxes for the windowsills rather than extruded polys.

MatthewNovak
06-24-2008, 10:25 PM
Thanks for bringing that to my attention TheNeverMan and thanks Buzzy for the quick reply.

Ill be sure not to make that mistake again. Or at least try not to make that mistake. I should have noticed that right away but I didn't. Thanks guys.

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