View Full Version : Bunny Action Shot
06-23-2008, 08:32 PM
Hey, hi, I started this little shot with the bunny rig from big buck bunny:
I worked on the jump and some other things but I still need to tweak that run and all what happens after the jump so leave your comment, it helps me allot. :)
06-23-2008, 08:39 PM
It is a good start, but I think you need a cut of the bunny in the air.
You cut from where he leaves the ground, and then into another shot where he lands, but we never gets to see him in the air.
06-23-2008, 11:18 PM
Ok thanks, I'll try this and see how it looks :)
06-25-2008, 10:15 PM
Hi, I'm back again with another update so here's what I've done today:
I hope you like it and drop any suggestion. :)
06-29-2008, 03:53 AM
Don't know if someone read's this thread but I made another update.
I thinks it's now way better but feel free to give comments, next time, I think I'll work on the run, adding weight I'll maybe tweak the smelling part also. :) I learn so much things doing this shot, I tried using video reference and it helps so much, so much faster. :)
06-29-2008, 08:18 PM
Your last link is dead i got a 404 page.
So i look at previous one, and i noticed that feet don't stick to the ground when he walks. When he get up after his jump, the left foot is to much advanced, it's a bit weird.
You should probably, cause it's the most important thing, check feet, fix them on the ground, (well only the one who touch the ground not both hehe :D )
Anyway animation of the upper part of the body is well done.
It's my two cts advices, hope it will help.
06-29-2008, 10:09 PM
It's weird that the link didn't work because it works fine for me maybe you could try again
And if it still doesn't work, try this link: http://ph.mongeau.googlepages.com/bunnyActionShot_04.mov
06-30-2008, 08:35 AM
ok last link work fine. i see you had already fix feet before i posted. it works better.
May be you should still fix the one or two last steps in the first cut.
You will have a greatand attractive animation there. I like your rabbit he's fat and funny like i lke :)
06-30-2008, 02:48 PM
Good start and very cool character Im not sure if he is yours or not but I like him. As far as tha animation goes I will try and leave you some feedback that will help your shot along. From F25-27 his left foot seems to stick in the air like he is standing on something in the air ... It does this a few times throughout your animation for ex: F33-35
On his anticipation before his jump I think you could push that pose more or give it some more anticipation by holding that out more for example: on frame 72 have him still in the pose that he is in on F69 & 70 I think you should keep moving his body down until frame 72 and his arms should be pulled back still at that point. I totally agree with cutting and showing the character in the air after he leaps and jumps. If you have time throw that in as well. All the rest is looking pretty good with just a few minor tweaks here and there to break up the "Twinning" Great job on this keep up the good work
06-30-2008, 03:10 PM
Hey thanks David and Mike, I know I have to tweak the run and that's my first priority and as Mike said I'll try to tweak the anticipation. I don't really know why you can't access my website, I'll have to check from another computer than mine, maybe it's my server :)
Thanks again and I'll tell you when I'll work on it. :)
Oh, I forgot, the bunny is not mine, it's from the open source movie Big Buck Bunny made in Blender http://www.bigbuckbunny.org/ they have release all the production files for free.
07-08-2008, 04:17 PM
Hi, I worked on my animation a couple of days ago but forgot to post it here so here it is. My run was not god so to try to get it better I made a run cycle.
Continue to give comments, it really helps me :)
07-08-2008, 04:17 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
vBulletin v3.0.5, Copyright ©2000-2014, Jelsoft Enterprises Ltd.