BartW

06-23-2008, 03:38 PM

This may sound a little weird, but can you attach more than just meshes/geometry to a particles (by way of instancing) ?

Like for instances joints or locators ?

What I like to do is create a simple dynamics simulation with a particle system and place geometry on the positions of each particle. Using the Instancer node I can detach the instanced geometry from it's emitter, but it appears are one large bulk of instaces combined together, instead of seperate instances.

So in other words, is there a way to use particle locations (position, rotation) in different ways that the "regular" way ?

Sorry if this sounds vague :) Thanks for any pointers/advice!

Like for instances joints or locators ?

What I like to do is create a simple dynamics simulation with a particle system and place geometry on the positions of each particle. Using the Instancer node I can detach the instanced geometry from it's emitter, but it appears are one large bulk of instaces combined together, instead of seperate instances.

So in other words, is there a way to use particle locations (position, rotation) in different ways that the "regular" way ?

Sorry if this sounds vague :) Thanks for any pointers/advice!