thinkpozzitive
06-23-2008, 11:47 AM
Hy.
I've been haveing trouble mapping a huge amount of terrain. The problem lies in the fact that realativly tall pieces of mountain get their mapping streched out at the bottom. The topology of the mountaneous area is not suitable for a cylindrical mapping, that would have solved the issue if only one mountain was in the landscape.
Does anyone have any ideea on how to get the mapping correct, and not have a lot of streches?
The mesh polygon number is a lot, and unwraping and pulling faces and verts is very time consuming.
Thank you.
I've been haveing trouble mapping a huge amount of terrain. The problem lies in the fact that realativly tall pieces of mountain get their mapping streched out at the bottom. The topology of the mountaneous area is not suitable for a cylindrical mapping, that would have solved the issue if only one mountain was in the landscape.
Does anyone have any ideea on how to get the mapping correct, and not have a lot of streches?
The mesh polygon number is a lot, and unwraping and pulling faces and verts is very time consuming.
Thank you.
