srisha
06-23-2008, 07:10 AM
Hi ,
Can anybody please guide me how to export a character from Blender to Maya without disturbing UVs?
I tried but could not get that correctly. I am giving here what I did.
A character was created in Blender, uv mapped, grouped into 2 parts as upper and lower bodies and exported to Maya as single object. But when I imported it into Maya , I found all the uvs are distorted as in first figure.
I thought, it was because of single object. I separated it using Mesh > separate. The whole body separated into small parts like in the second figure shown below (I applied colors to each part).
I tried again exporting the upper and lower parts, individually. This time the UV map is ok but it is divided into small shells.
I would be grateful if anybody share their valuable knowledge.
Can anybody please guide me how to export a character from Blender to Maya without disturbing UVs?
I tried but could not get that correctly. I am giving here what I did.
A character was created in Blender, uv mapped, grouped into 2 parts as upper and lower bodies and exported to Maya as single object. But when I imported it into Maya , I found all the uvs are distorted as in first figure.
I thought, it was because of single object. I separated it using Mesh > separate. The whole body separated into small parts like in the second figure shown below (I applied colors to each part).
I tried again exporting the upper and lower parts, individually. This time the UV map is ok but it is divided into small shells.
I would be grateful if anybody share their valuable knowledge.
