View Full Version : photoreal buildings
Andromeda_girl 05-23-2003, 08:32 PM Hi there,
I don't do a lot of 3D work, being a compositor, but I do like to get into it now and then. i've been planning the new demo reel for ages, and I'm in need of assistance.
I have been trying to find a very comprehensive tutorial or anything resembling decent advice on modeling and tyexturing photoreal buildings.
I have had no luck researching this subject, so now I ask the lot of you.
any advice, well appreciated, thanks.
~A.
:drool:
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FabioMSilva
05-24-2003, 08:13 AM
www.3dcafe.com has some interasting building textures.
Andromeda_girl
05-24-2003, 09:40 PM
thanks for the tip.
i shall however, repeat my request and try to be more clear this time:
what i am looking for are either excellent tutorials for modeling photoreal buildings, or advice from anyone out there for doing the same.
texturing is an important part of this procedure and i expect and hope to have some of this as well, however i am not interested in just throwing maps on a polygon- i want to specifically how to model the photoreal buildings and texture them appropriately.
i am NOT talking about game art quality.
thanks.
~A.
Try having a look around http://cgarchitect.com/ there's bound to be something... ;)
peanut
05-25-2003, 02:05 AM
get yourself any 3d studio Viz book or autocad, i've been looking for the Graal for years and never got it to work the way i wanted it ...
you got to look PC architec work, there is no magic wand
Andromeda_girl
05-26-2003, 04:42 PM
well, that sounded like a great idea, so mi went there and registered but then they say i don't have an account, so i can't post anything.
a not- so- perfect system they have there.
oh well, back to the drawing board.
anyone have any other links?
actual tutorials for modeling buildings?
~A.
dooom
05-26-2003, 07:36 PM
www.3dtotal.com, go to their tutorial page than its the 7th and 8th tutorial down. It should shead some light on the subject. The trick to making a builing look good in cg is the minor detail. the cracks, the weathering, the fungal growth, etc. etc. . The tutorials show how work these inperfections into your own arctitecture. hope this helps a little.
:airguitar
Andromeda_girl
05-27-2003, 11:53 PM
thanks for the tip, the link is broken but that's ok. i got some great advice and links from another forum site.
thanks to all.
~A.
dooom
05-28-2003, 02:50 AM
oh no my bad. www.3dtotal.com there was a "," attatched to the link. you should post what you found im interested to see.:bounce: hope to see you progression sometime soon.
:airguitar
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