View Full Version : Wrap on extruded object??
t-ski 06-22-2008, 08:20 PM Hi, i asked a while back about making an extruded button.
I managed to make a button with an extrude but I want to make it rounded. A suggestion was to use a wrap. I have added a wrap and it's kind of in the right shape but it seems I need to increase the subdivisions of the object or something? but I can't find any setting that will smooth it out. can someone tell me what I should do?
I also didn't really want it to change the size or dimensions of the object, just round the face.
I can't figure why the "B" is messing things up either... but I was going to mess with that later.
i attached the C4D file
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telnoi-c4d
06-22-2008, 09:25 PM
The resulting mesh from the extrude is simply not suitable for deformation, so increasing the subdivision won't help you much. However, if you still want to go that route, you can increase the subdivision of the spline itself by selecting all points, right click and choose subdivide.
A better method would be constructing the general shape of the button without the extruded text, using just quads (no triangles). Use the wrap deformer on that, and right click the object in the objects manager. Choose current state to object to apply the wrap deformer (it will collapse it into one object). Subsequently, use a greyscale SPD texture map to displace the text.
t-ski
06-24-2008, 05:46 PM
thanks, this is working much better. couple questions though...
1) how do i adjust the placement and or size of the displacement map in relation to the object? for instance, my tif file has a ring that goes around the text and is going over the top and right edge of the object. I thought maybe the pixel dimensions of the tif file did it but when i scaled it down, it just got blurry...
2) when I wrap, how can i keep from affecting the objects dimensions and just bend it?
so that i can make an object in illustrator that will have the proper dimensions in relation to my displacement map (in this case, text with a ring around it)
thanks :)
telnoi-c4d
06-24-2008, 06:17 PM
1) model that ring, don't even bother trying to extrude it with a spd map. Use it for your text only.
2) Use flat mapping and just adjust the size of your spd map by scaling it using the texture axis tool. You may have to rotate your texture into position. The "keep y-axis" option of the bend object prevents your geometry from distorting too much.
t-ski
06-29-2008, 11:09 PM
Thanks for the tips!
based on Telnol's suggestions, i made some progress. I modeled the inner ring (although, i would like to make the corners rounded but I could only cut straight lines with the knife?)
I guess, you can't see even a crude example to make of what the displacent map is doing unless you have SPD box checked? Like, so you can check your work when using the texture axis tool?
So, it still looks like crap though. In the texture tag, i set it to flat (is that where I was supposed to?). You can see how it's repeating the text. I thought that was tiling but when I unchecked it, it turned off the gold too...
I also couldn't find the "keep y-axis" option for the wrap...
anyway, any suggestions would be appreciated.
I couldn't attach the C4D file, it's but you can download it at http://trev.ws/untitledfolder.zip
Thanks!
telnoi-c4d
06-30-2008, 08:49 AM
My apologies, but I am currently too busy to answer your pm's the same day they are sent. I will probably have some time to help you out tomorrow if anybody else hasn't given you an answer.
Furthermore, it may be more useful to ask your questions in threads instead, since others may benefit from the given answers.
vid2k2
06-30-2008, 12:34 PM
Thanks for the tips!
based on Telnol's suggestions, i made some progress. I modeled the inner ring (although, i would like to make the corners rounded but I could only cut straight lines with the knife?)
Thanks!
Just use the rect spline you have and do a sweep. (see atatched)
For what you may want, it needn't be as complicated as you've made it.
There are several ways to do just about anything in 3D. Keeping it simple
reduces complexity and render time.Another option for displacement is
to do an extrude as previously mentioned.
vid2k2
06-30-2008, 12:46 PM
Here's the extrude option with a boolean
for the type.
t-ski
06-30-2008, 05:10 PM
My apologies, but I am currently too busy to answer your pm's the same day they are sent. I will probably have some time to help you out tomorrow if anybody else hasn't given you an answer.
Furthermore, it may be more useful to ask your questions in threads instead, since others may benefit from the given answers.
Sorry, yeah, I didn't expect you to get back to me same day. I hope I didn't come off wrong :(
telnoi-c4d
06-30-2008, 06:54 PM
Sorry, yeah, I didn't expect you to get back to me same day. I hope I didn't come off wrong :(
Not to worry, I just thought I'd let you know.
t-ski
07-01-2008, 02:32 AM
Thanks vid2k2 for the response.
I tried based on your posts this morning but had to go away and now the attachments are gone.
Anyway, about the ring, yeah, I was able to do that but actually, I want it to be "engraved" into the cube instead of raised. I was able to make the ring with the knife on a previous try but couldn't make the edges rounded. I like using the spline because its more exact but I just need to cut it into the cube...
I tried to imitate what you did for the text but I'm pretty lost. I attached the file if you don't mind telling me where it's wrong :( thanks!!
vid2k2
07-01-2008, 01:34 PM
Thanks vid2k2 for the response.
I want it to be "engraved" into the cube instead of raised.
I tried to imitate what you did for the text but I'm pretty lost. I attached the file if you don't mind telling me where it's wrong :( thanks!!
Engraved Ring: Just boole the ring and the cube (see attached 1)
Type: Move the type into the cube ..... the button .... so that the back of the letters
just start to hide the beveled back .... (see attached)
Boole the type like you did the rounded frame spline.
(Another option is to make the ring and the type editable and "connect" them for the
boole ......... see attached)
I don't have v10, so a file is impossible to save, hence the screen captures.
Attachments: I like to clear them on a regular basis due to capacity restriction.
t-ski
07-01-2008, 08:33 PM
oh, very cool! many many thanks! I'm happy to make some progress :)
i figured out that i had to do 'convert current state to object' first...
after I did that, i tried to curve it. with a wrap. the main cube (button) wouldn't warp so, i guessed that I had to subdivide it? but when it rendered, it didn't look smooth. Also, it's hard to see but the sweep nurb of the 'ring' doesn't get wrapped. I tried grouping the objects but that didn't work. what do you recommend to give it a nice curved look?
also, i couldn't find the "keep y-axis" option that telnoi mentioned. what tab is it on?
Thanks :)
t-ski
07-01-2008, 08:34 PM
this is what i had when i tried to wrap
vid2k2
07-01-2008, 09:20 PM
after I did that, i tried to curve it. with a wrap. the main cube (button) wouldn't warp so, i guessed that I had to subdivide it? but when it rendered, it didn't look smooth.
Also, it's hard to see but the sweep nurb of the 'ring' doesn't get wrapped. I tried grouping the objects but that didn't work. what do you recommend to give it a nice curved look?
also, i couldn't find the "keep y-axis" option that telnoi mentioned. what tab is it on?
Thanks :)
There's always a HN cage that will smooth out the object.
Grouping won't do. You need to "connect" them into one object.
"Another option is to make the ring and the type editable and "connect" them for the
boole ......... see attached above ..... 3rd pic"
Y axis is not on the bend deformer, it's on the sweep.
I knew you'd have trouble with the "wrap", that's why you need to make the whole boole
object editable before cylindrical wrapping.
As I stated before, there are many ways to do a thing in 3D. had I wanted a curved button, I'd hve modelled it rather than complicate things with deformers. Ssee the
attached series of pics for my suggested method. It's all in how you plan the work.
Steps 1,2,3 in this post. 4,5,6 next post
vid2k2
07-01-2008, 09:25 PM
4-5-6
In 6, you'll note that I wrapped the type spline first before extruding.
Step 7 would be to make the boolean
Navstar
07-01-2008, 10:11 PM
delete this message. oops.
t-ski
07-01-2008, 10:31 PM
oh, ok. are you using wrap to deform the initial cube?
So, duplicating the wrap so that it is exactly the same on each object. then, making them all editable and doing the boole as before?
vid2k2
07-01-2008, 11:39 PM
Yes, that's another option :)
vid2k2
07-10-2008, 08:41 PM
sample file
vid2k2
07-11-2008, 01:41 AM
Glad you got the sample file.
You need to un-click the red dots to green for the render.
I gave you 10 steps of construction with the 10th being visible
and render ready ... see attached.
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