DrenThales
06-22-2008, 12:32 AM
Hey, this is my first time on the forum. Also, I've only just started doing 3d modelling recently (started a few days ago, using Blender). I was suprised at how easy it is to do 3d modelling.
Anyway, I've been doing the "Noob to Pro" wiki tutorials on Blender, switching back and forth between the tutorials and trying out some of my own ideas (models). I eventually got to the tutorial on armatures, but was unable to get the mesh to deform in pose mode (the armature/bones would not even rotate when instructed to do so).
So, I looked at many different armature tutorials and also at other forum postings of people having trouble getting armatures to move and deform a mesh. I did the same procedures they indicted, carefully. Still the armature (and the model) refused to budge, so I did a simple control test. I closed Blender, reopened it, deleted the cube, added an armature, went into pose mode, rotated a bone, and the rotation was sucessful (the various child bones moved with the rotation of the selected bone).
After that, I went back into the file of the model I had been trying to animate. I deselected all objects, placed my cursor, made sure I wasn't altering the rotation of the armature object on initial placement, and created an armature (a new object; completely seperate from my model object and my armature object). And, to my suprise, it wouldn't budge either, even though in a newly opened instance of Blender an added armature would always rotate correctly.
Why do my armatures in this one particular data file refuse to rotate while armatures contructed in a new instance of Blender do not? Is there some kind of 'lock all armatures' setting that I don't know about and may have accidently activated somehow?
I've looked at every tutorial and forum posting I could find and still haven't been able to find a solution.
Any help would be appreciated, and I thank you for your time.
On a more personal note, I'm learning 3d modeling for (mostly) game development purposes (plus I enjoy artwork, even though I haven't practiced or studied it much at all in my life). I'm an amateur programmer (mostly self-taught).
Anyway, I've been doing the "Noob to Pro" wiki tutorials on Blender, switching back and forth between the tutorials and trying out some of my own ideas (models). I eventually got to the tutorial on armatures, but was unable to get the mesh to deform in pose mode (the armature/bones would not even rotate when instructed to do so).
So, I looked at many different armature tutorials and also at other forum postings of people having trouble getting armatures to move and deform a mesh. I did the same procedures they indicted, carefully. Still the armature (and the model) refused to budge, so I did a simple control test. I closed Blender, reopened it, deleted the cube, added an armature, went into pose mode, rotated a bone, and the rotation was sucessful (the various child bones moved with the rotation of the selected bone).
After that, I went back into the file of the model I had been trying to animate. I deselected all objects, placed my cursor, made sure I wasn't altering the rotation of the armature object on initial placement, and created an armature (a new object; completely seperate from my model object and my armature object). And, to my suprise, it wouldn't budge either, even though in a newly opened instance of Blender an added armature would always rotate correctly.
Why do my armatures in this one particular data file refuse to rotate while armatures contructed in a new instance of Blender do not? Is there some kind of 'lock all armatures' setting that I don't know about and may have accidently activated somehow?
I've looked at every tutorial and forum posting I could find and still haven't been able to find a solution.
Any help would be appreciated, and I thank you for your time.
On a more personal note, I'm learning 3d modeling for (mostly) game development purposes (plus I enjoy artwork, even though I haven't practiced or studied it much at all in my life). I'm an amateur programmer (mostly self-taught).
