BenCole
06-21-2008, 03:26 AM
I have used zbrush 3 for a while now and have usually ended up with no problems when creating displacement maps. Today I decided to work on skin shaders in max so I got a free basemesh from zbcentral, made a quick sculpt in like 20 minutes, and was planning on throwing it back in max to work on the shaders and lighting.
However, when I tried to create the displacement map I always ended up with these "edgy" "polygonal" looking maps. I have never run into this problem before and have done this many times. All setting combinations I can think of for disp maps in ZB3 have been tried, I have no idea what it is.
Attached is pic of base mesh, subdivided mesh, and the output of the displacement map.
I have made fruitless searches here and with google to no avail, and have followed displacement tutorials which also dont help.
However, when I tried to create the displacement map I always ended up with these "edgy" "polygonal" looking maps. I have never run into this problem before and have done this many times. All setting combinations I can think of for disp maps in ZB3 have been tried, I have no idea what it is.
Attached is pic of base mesh, subdivided mesh, and the output of the displacement map.
I have made fruitless searches here and with google to no avail, and have followed displacement tutorials which also dont help.
