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View Full Version : transparent uv edge in 3ds max viewport


seandinwiddie
06-20-2008, 09:28 PM
Does anyone know how to fix this? When I put a map in the opacity slot it, it make the edges of the uvs to be transparent in the viewport.

Leionaaad
06-24-2008, 04:20 PM
I noticed too. everytime something has an opacity map and it is tiled, the things in viewport get messed up. I couldn't find any solution fo that, but at the render looks ok, when is exported to any other app is ok, so why bother?
Sure, it's annoying, but what can you do?

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06-24-2008, 04:20 PM
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