View Full Version : Modelling: Poly Normal issues
A few coworkers of mine have shown me max files that have objects with VERY funny normals. Every poly that is created counter-clockwise will have its normal inverted. I have tried unifying the normals, and checking for unwelded vertices, but the glitch continues. I have certainly missed something, i was wondering if anyone has run into this kind of thing before as i was unable to help them. One person has said that it happens to them often!!?
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Marcel
05-23-2003, 03:40 PM
Sometimes applying the Reset Xform will invert all normals on a mesh. Maybe that might help to bring the polygon creation back to normal.
(Reset Xform is very often a solution for weird problems :) ).
I'll pass that along, thanks! :)
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01-15-2006, 05:00 AM
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