spheratu
05-23-2003, 03:06 PM
Hi,I'm trying to render fur in maya and I've come across a few problems...first one is,can I render fur in a separate layer without its origin geometry? I'd like to have a fur only layer!
and the second question is if is there a way to improve the z channel in maya,because I noticed that when the fur appears in render,I suppose it uses the 256 z channel from maya and there are some artifacts because of the lack of depth grayscale?
does anybody know solutions for rendering fur?
thanks
and the second question is if is there a way to improve the z channel in maya,because I noticed that when the fur appears in render,I suppose it uses the 256 z channel from maya and there are some artifacts because of the lack of depth grayscale?
does anybody know solutions for rendering fur?
thanks
