rurik
06-20-2008, 06:49 AM
Hello
I have been working on a series of objects that are just planes with alpha based textures. I was obviously not getting shadows based on my alpha textures but just rectangular shadows from the planes I was applying the textures to.
Obviously same thing for DoF.
But now I just found a project that has an alpha texture applied to a polygon, and in effect I am seeing the shadows behave as I would want...
What is the trick to making this happen?
Thanks
Alex
I have been working on a series of objects that are just planes with alpha based textures. I was obviously not getting shadows based on my alpha textures but just rectangular shadows from the planes I was applying the textures to.
Obviously same thing for DoF.
But now I just found a project that has an alpha texture applied to a polygon, and in effect I am seeing the shadows behave as I would want...
What is the trick to making this happen?
Thanks
Alex
