View Full Version : Any good way of texturing a face?
kiko3d 05-23-2003, 02:01 PM Hi, this is my third face and I wanna texture it as good as possible, can anyone help me with the procedural shaders in max? I´ve tried to pain the texture in photoshop before but i think is to much difficult for me. Any advices in modeling would be welcome too.
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EricChadwick
05-23-2003, 03:08 PM
Tons of good links in this thread.
http://www.cgtalk.com/showthread.php?s=&threadid=64011
I would suggest painting instead of procedurals. To get good results from them you need to layer them fairly deep, Noise maps within Noise maps, etc. It can get very complicated very quickly.
Take a look at the examples in the links. These can be created fairly easily with the new Brush Dynamics in Photoshop 7.
kiko3d
05-23-2003, 05:08 PM
Here is the head I´ve made
EricChadwick
05-23-2003, 05:46 PM
I think your model might benefit from the study of how polygonal surfaces should flow.
This is a great site.
http://coldfusion.art.msstate.edu/camenisch/thehumanhead/modelingtheory.html
Another one about flow.
http://www.hippydrome.com/
You are off to a good start, but I would consider recreating the face from scratch, studying in particular how the experts model heads. You should closely examine the wireframes on this site, where the edges all go:
http://maxrovat.sns.hu/subdiv/
Some helpful modeling videos/animated GIFs here. (speeded up for brevity)
kiko3d
05-23-2003, 08:48 PM
This is my first attempt on texturing her, far from good.
kiko3d
05-23-2003, 08:50 PM
i really need some serious tips, please feel free to critic me as much as possible
EricChadwick
05-23-2003, 10:02 PM
OK, here's a serious critique... remodel. I'm not kidding. See previous post. You're getting too far ahead too quickly. You can spend all the time you like on texturing, but with a poorly-designed model, you'll always be fighting its problems.
leigh
05-24-2003, 05:27 PM
I'm afraid I'm going to have to agree with Posm on this one - you really need to get a better head if you really want the final result to be realistic.
In my opinion, you should really just ignore texturing for now, and focus on improving your modelling skills. There is no point moving onto another facet of the process if you have really not even come close to mastering the modelling phase. Sorry to sound harsh, but this model really isn't very good :hmm:
Check out the links that Posm posted - and work hard on your modelling skills for now :)
kiko3d
05-24-2003, 05:42 PM
I´ve rebuilt my model, but I´m having some trouble with my 3dsmax, when aply aply the murms subdivision it separates from the middle, any clue on that?
kiko3d
05-24-2003, 06:14 PM
this is what I got after rebuilt
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