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View Full Version : Trouble with viewport FPS


House
05-23-2003, 09:06 AM
I just bought a xfx geforce 4 ti 4200 with 128mb and 8x agp (though my board only supports 4x agp. I don't think thats the problem in this case though) The card I'm upgrading from is a gainward geforce 2 mx 400 64mb.


The problem is that there isn't a single fps (I'm using ShowFPS=1 in the max ini file to test the fps) between the 2 cards in max. In benchmark programs like 3dmark the GF4 blows the GF2 away in all catagories. The creepy part is that the fps's are exactly the same. I'm used 5 diff animations files in the tests.


I tried my old matrox G100 to see if it'd operate the same but it ran at about a 4th the speed as GF's so that rules out me accidently running in software mode. Both Opengl(twice as fast as DX for me) and Directx (tried 8.1 and 9) lag the same. As does maxtreme when I softmodded the two cards with Softquadro.


If anyone has any magic fixes or just a small tip please share. Thanks in advance.

DavidT
05-23-2003, 09:14 AM
In a program like Max would the card not be working towards maintaining a cerain fps? The more objects in a scene will slow your fps down but with the GF4 it will maintain the fps better that your GF2

As long as the fps is high enough the card is working fine.

It would not be productive for the card to spend more time refreshing the screen than it has to.

House
05-23-2003, 09:35 AM
Well yeh, if it was keeping up to the scene fps then i'd be fine with it but I'm getting (the slowest example) 3.5 fps on the blobs.max reactor scene. What fps are you all getting in that scene and what card/cpu are you using? ahtlon 1800+ with a gig of ddr pc2100 here.

Oktavian
05-23-2003, 09:39 AM
Real horsepower you'll only get with Quadro cards.
I don't know how complex your scenes are but the Geforce 4200 is doing a good job IMHO.

Arnage
05-23-2003, 10:07 AM
Maybe your animations are CPU limitted. When you have spacewarps, skeletal deformation, morphing, particle systems or other CPU intensive animations in your scene the GPU might just not be the limitting factor which could explain the same framerates. Try a really high poly non-animated scene and make a camera flythrough animation, that should run a lot better on the gf4 then the gf2.

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