View Full Version : diving into MOCCA :)
bobtronic 05-23-2003, 04:32 AM Hi folks,
After some long nights with rigging my wizard, I decided
I have to learn more about boning, rigging... So I looked
deep inside the MOCCA manual, the Mime tutorial and
Cactus Dan's great SoftIK tutorial. Now I must say I am
very happy with MOCCA. The tools are great. My favourite
is the Claude-Bonet tool. It is so easy to make fine adjustments
of the weighting. I get better and smoother deformations
since I use Claude-Bonet. The setup of SoftIK is for the
beginner something tricky. But after some tests and exercise
you get the logic in it. Here it helps to read the manual
not only once. The tutorial by Cactus adds some good
points for the overall understanding of SoftIK.
I thank Maxon for this great toolset.
I am making a little gag-animation in the last days.
Now I am getting a real workflow. It is real fun to
animate a good rigged character.
Here a little test:
http://home.snafu.de/bobtronic/WIP/walk.mov
This is my first real walking character, so please be kind :)
happy rendering, Bob
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mimo8
05-23-2003, 01:10 PM
hi tronic bob!
like your anim of the little guy pushing a box. I think this shows very good where to start when getting into boned animation / soft ik.
when I started to play arround with it (still in this stadium : ) my first character was way too complex. it was an old man fully textured with many details taking a dog for a walk ... impossible ... at the end I thought Iīll stay with stills!
but getting back to the start, reading the tutorials once aggain and using a very basic character brought back fun into my life as a animator little allien anim test (http://www.cgtalk.com/showthread.php?s=&threadid=56262)
so letīs keep on enjoying the world of the little movements.... at the moment Iīm working at a toon character, taking much care that it has something "strange" or lets say exaggerated to make his movements and the walkcircle also excessive so not to get to close to the "real" human moves
flingster
05-23-2003, 01:41 PM
they are both great examples...both very cute and with lots of character for test examples....good work both of you.
as for learning mocca...i must.. must...spend more time on this..
don't suppose you have link for this "Cactus Dan's tut" you talk about do you...:thumbsup:
mimo8
05-23-2003, 02:49 PM
"Cactus Dan's tut"
donīt know that ... sorry
thnx 4 tha flowers
Wilson-3d
05-23-2003, 03:21 PM
Hi. I think it is a great start. Great character to be doing animations with. Bending him a little at the waist with his torso angled toward the box and some more bend in the elbos would give the box more wieght. Sometimes on tests though (for me at least) after the first pass its finished and you are off to another. And hey perhaps its a light box. I would try to get the balls of his feet bending on the next one. That is the only thing that sticks out a lot. Great Start!:airguitar
bobtronic
05-23-2003, 07:22 PM
hi guys,
thanks for comments.
mimi8: I am downloading your little movie - will comment
later
as for the Cactus tutorials - it seems there are some
trouble with Cactus homepage. here is the thread:
http://www.cgtalk.com/showthread.php?threadid=63274
be happy, Bob
Cactus dan has exceeded his bandwidth limit so don't expect to see his stuff till at least june 1st.
unless yo wanna save a poor cgtalk brothas bacon and host up file fo him flingster.
ohh yeah and great animation bob thats really nice.
(how is your self portrait going)
LucentDreams
05-23-2003, 07:35 PM
hey bobtronic, nicelittle push, main issues, the back heel always goes down when the body comes backdown, just before the back foot lifts, thats kind of odd. Second, WHats in the box, cause man theres not a lot of force being put into pushing that box, seems empty. I"d exaggerate the pose really lean him in, don't lock the elbows have them bent a bit, he pushes n a bit thenpushes a lttle with arms, have him struggle at first before the box actually starts to move.
flingster
05-23-2003, 07:51 PM
JIII: hey if he is having trouble i wanna read the tut...so get him to send me a zip file n make links relative should be fine...i'll upload it to flingster for him if he is fine with that?
bobtronic
05-23-2003, 07:51 PM
hi again,
mimo8: I downloaded your alien-anim. Very funny :)
You picked up some fitting sounds.
JIII: thanks pal. As for my selfportrait - I have made
some further tweaks around the mouth and the cheeks.
I will post the result later in its own thread.
If Cactus has no objections I could temporary host
the tutorial files.
Bob
bobtronic
05-23-2003, 08:04 PM
Hi Kai (cool rhyme :) ),
Thanks for your crits. I don't have some good references
for movings. It comes mostly from my imagination and
memories. Your points will sure help me.
Bob
PS. the box is empty - there will be many more boxes
he have to push :)
now all someone has to do is talk to cactus dan...
paging cactus dan where ever you are!
AdamT
05-23-2003, 09:12 PM
Originally posted by JIII
now all someone has to do is talk to cactus dan...
paging cactus dan where ever you are!
CD's tutorial is now being hosted on the Cow: http://www.creativecow.net/articles/libisch_dan/soft_IK/index.html
flingster
05-23-2003, 09:40 PM
ooh that tut...i posted a thread to something similar earlier..but the cactus one has been updated with how to get around issues he had with it...which is very useful.
the amount of stuff i've read on here the last two weeks about rigging and mocca is mind blowing..i should know it by now by default...but unfortunately i don't...so i really need to take time out from reading these forums and actually getting down to learning...i'm not a big animation person...i prefer to work in just stills...but i'm a great admirer of this stuff...
earlier link i posted...but dif thread...repost if anybody missed it..etc..
http://www.jam-digital.com/cow_challenges/challenge_1/rigging_the_mime.htm
Cactus Dan
05-24-2003, 03:02 AM
Howdy,
I'm very sorry that my site went down. I wasn't aware that there was a monthly traffic limit.
Creative COW has agreed to host my tutorial on their site so that it will always be available. You can access it here:
http://www.creativecow.net/articles/libisch_dan/soft_IK/index.html
Again, I apologize for the site going down. The tutorial was only up for a week. I really didn't expect to get that much traffic.
Adios,
Cactus Dan
No need to apoligize buddy your providing a service to us. Not the other way round.
(Good to see a utahan in here)
bobtronic
05-25-2003, 01:58 AM
Hi,
After some playing around with the Mime character
I discovered two new objects in the FinalAnim.c4d,
Left Knee.Up and Right Knee.Up. I searched the timeline
to see what they are for. I found out they are not
animated. So I am curious what are they for. My guess
is they are for simple resetting the Knee Goals or just
for orientation.
http://home.snafu.de/bobtronic/knee_up.jpg
Has anybody some other or better ideas about the
function of these objects.
Bob
hmm I think your right bob. because I can not find a value for them they don't seem to be tied to anything with an xpression, neither do they seem to carry a tag. so they must be used to help reset the system.
LucentDreams
05-25-2003, 05:40 PM
Thos are the upvector targets, they control the rotation of at least the thigh bone ifnot shin too (been a while since I looked at the mime) you should see a blue line of where that knee up is connected to. Basically only the Y axis targets it
ohh the reason you and I cant really see whats goin on bob is because they have their visiblity turned off. turn it on and you will see it.
its just turned off the the visiblity thingy(forget its real name sorry).
bobtronic
05-25-2003, 10:02 PM
Originally posted by Kaiskai
Thos are the upvector targets, they control the rotation of at least the thigh bone ifnot shin too (been a while since I looked at the mime) you should see a blue line of where that knee up is connected to. Basically only the Y axis targets it
No, no Kai,
The knee upvectors are called Left Knee and Right Knee
in the Mime. Besides they are in a upper hierachy.
What makes me so wonder is "Left and Right Knee.Up"
seems to have no function (no animation, no upvectors
no expression).
Bob
bobtronic
05-25-2003, 10:21 PM
Originally posted by bobtronic
The knee upvectors are called Left Knee and Right Knee
in the Mime.
What am I talking. The knees don't have upvectors but
only goals (Left Knee and Right Knee).
But still the question: What are Left Knee.Up and Right
Knee.Up for ?
Bob
Stray
05-25-2003, 11:04 PM
They are what point the knees. Move those targets laterally and you will see what I mena. Make sure autoredraw is on and that use soft ik is selected.
-D
Stray
05-25-2003, 11:12 PM
Oh wait, your are right.
What the hell do those thigs do?
Are they in the tutorial? maybe it is a screw up....
-D
LucentDreams
05-26-2003, 01:40 AM
sigh I dont' even have the mime rig anymore, so I'm not sure, but I am pretty sure they are upvecotrs for either the thigh or the shin (or both) a Nkee effecto wouldn't need an upvector, the knee goal is a seperate object grom the knee upvector, and they do two sperate things, on controls the aim of the knee (its rotation plane) and the other controls the bones Y so the bone doesn't flip.
bobtronic
05-26-2003, 01:56 AM
Kai, the objects I am talking about exist only in
the FinalAnim.c4d file. They are not upvectors for
sure. I have searched all SoftIK tags, the thigh and
shin too. If you like look in the FinalAnim file on the CD.
I don't want to bother you, I am just curious.
I am a beginner in case of character animation.
So I try to learn as much I can from tutorials and
the help I can find in such nice forums.
Bob
LucentDreams
05-26-2003, 01:59 AM
well I not too sure, perhaps they were left on from an earlier test, I'dcheck the file, but I dont' get the cd's liek you guys do. Heck I still have to wait until I have some income so I can finally get some manuals shipped from maxon.
bobtronic
05-26-2003, 03:30 AM
for clear things a bit I have uploaded some
screenshots.
the bones hierachy:
http://home.snafu.de/bobtronic/mocca/bones.jpg
the Right Knee object and its moving:
http://home.snafu.de/bobtronic/mocca/r_knee.jpg
the Right Knee.Up and its not-moving:
http://home.snafu.de/bobtronic/mocca/r_knee_up.jpg
all objects are visible for the viewport
If the Right Knee.Up is a upvector than of what
object. There are no upvector constraints in the
thigh or shin SoftIK tag.
Bob
LucentDreams
05-26-2003, 05:00 AM
looking at that pic, looks like it might have been for the shin, but then later disconnected.
bobtronic
05-26-2003, 10:17 AM
I had some fun with animating my doll
last night.
http://home.snafu.de/bobtronic/mocca/play_ball.mov
have fun, Bob
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