tymznd
05-23-2003, 12:19 AM
I am trying to rig a hand, and am having to experiment with placement and therefore am re-skinning often..... AND then adjusting the CV set memeberships over and over again. (Rigid skin BTW)
Can someone give me the basics (and maybe some of the dos and don'ts) of creating a partition that can be used to skin?
Here is what I assume the process would be:
1 - create sets that contain the proper CVs and name them the same name as the corresponding joints (ie. "joint1" would dictate a set called "joint1Set")
2 - select all the sets and create a partition
3- select the skeleton and bind to the partition
.... Is this correct?
Questions:
1 - Does it parse the set name to find out which joint to apply so use of the word "Set" must come after the Exact name of the joint?
Can someone give me the basics (and maybe some of the dos and don'ts) of creating a partition that can be used to skin?
Here is what I assume the process would be:
1 - create sets that contain the proper CVs and name them the same name as the corresponding joints (ie. "joint1" would dictate a set called "joint1Set")
2 - select all the sets and create a partition
3- select the skeleton and bind to the partition
.... Is this correct?
Questions:
1 - Does it parse the set name to find out which joint to apply so use of the word "Set" must come after the Exact name of the joint?
