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AVTPro
06-17-2008, 03:39 AM
Hey Folx,

Somehow this Morph plug has slipped under my radar. It's a great little tool for morph targets and adding a user defined frame interpolation between the targets. Example: Say if you had 10 targets you could add 3 frame between them. The resulting animation would be 30 frames long of consistently interpolated morph. It's a lot like replacement animation or "Cycling" tab in EI but with linear model inbetweening.

EI no longer has a model sequence import option. It use to have a simple modifier key (control+import). I don't know what happened to it or why it got programmed out. However, my "frame by frame" model generation and import process uses a null at the root, but there seems to be a problem rendering the animation. In Maya I can generate and export a squence of models for each frame but I must keep a parent null. This null, tho it works fine in Animator maybe a problem with rendering. That's why I consider it a bug. The morph plug works with my model squence in Animator but not Camera.
Hopefully it's some other problem I missed and not Morph?

Here's the PITA, I could have just deleted the Morph and use the Cycle tab but Animator only has a cycle tab on geometry. So EI doesn't understand that if I have a load of model sequence under a null to cycle or run a replacement animation. If it did, this would have also been a very helpful solution as well.

Why all the interest in Morph? I can also use it to import full character including facial blendshape animation or cloth simulation (with thickness).

I hope this plug will continue to be supported. Matt says it was just a utility for developers to get started with morph tools but doesn't know who created it. None of the other developers seem to know anything about it either.

My hope is that it works with or without a parent group null. I was going to use it on this paid project of a flying banner but...it sorta of fumbled on the finish line. (or I could have bought contortionist)

http://youtube.com/watch?v=2sjvXggyNcg

Oh well...back to the old drawing board :)

BTW, I did complete the render in Maya, but my client tend to prefer EI projects instead of Maya render files. Also, I'm still learning rendering in Maya, because I prefer simpler EI setups. However they did like my Maya render.

futagoza
06-17-2008, 07:19 PM
I hope this plug will continue to be supported. Matt says it was just a utility for developers to get started with morph tools but doesn't know who created it. None of the other developers seem to know anything about it either.



Well, that's what I call quality control :thumbsup:
(Sorry Alonzo couldnīt resist)

iKKe
06-17-2008, 08:03 PM
Hey Alonzo,

I also "discovered" this raw gem recently.

This null, tho it works fine in Animator maybe a problem with rendering. That's why I consider it a bug. The morph plug works with my model squence in Animator but not Camera.

Maybe you could copy/paste the motion data from the null directly to the Morph Plugin, or use XP?

I hope this plug will continue to be supported. Matt says it was just a utility for developers to get started with morph tools but doesn't know who created it. None of the other developers seem to know anything about it either.

I hope they continue to support this Plugin, it has a secret feature I like a lot, it can morph UV maps !!!

Cheers

Hans

halfworld
06-17-2008, 08:53 PM
Not to put any pressure on him, but I think Blair ported this to UB...

Ian

AVTPro
06-17-2008, 10:04 PM
Not to put any pressure on him, but I think Blair ported this to UB...

Ian

Ahhh! Found the culprit. Thanks for smoking him out the bush :)

I'll pick up with him if I get a chance.

AVTPro
06-17-2008, 10:10 PM
Hey Alonzo,

I also "discovered" this raw gem recently.

Maybe you could copy/paste the motion data from the null directly to the Morph Plugin, or use XP?

I hope they continue to support this Plugin, it has a secret feature I like a lot, it can morph UV maps !!!

Cheers

Hans

Thanks Hans. I didn't know it can morph UVs. What do you use that for? Sliding the texture across a surface? Nice.

Yes, I could probably just copy/paste the animation from the null to the parent geometry.
Was just trying to keep it clean.

It's a hard call because I wonder which is easier, to fix it myself or to ask EI to fix it.
Some times the null doesn't carry animation, and I don't want the plug to NEED as null to work properly if they fix it. It should know how to use or not use the null.

Lastly, I fully agree. It's is real gem.

AVTPro
06-17-2008, 10:12 PM
Well, that's what I call quality control :thumbsup:
(Sorry Alonzo couldnīt resist)

yes, wish I thought of that one when he said it. haha. :)

cjberg
06-17-2008, 10:17 PM
It is included with the SDK, so anyone could compile it if they wanted. Distribution still belongs to EITG.

Cj

Not to put any pressure on him, but I think Blair ported this to UB...

Ian

AVTPro
06-17-2008, 10:33 PM
Well, that's what I call quality control :thumbsup:
(Sorry Alonzo couldnīt resist)

yes, wish I thought of that one when he said it. haha. :)

AVTPro
06-17-2008, 10:37 PM
It is included with the SDK, so anyone could compile it if they wanted. Distribution still belongs to EITG.

Cj

hey Cj

Basically that was what Matt was saying, it's a pelimenary port so anyone with programming talent, such as yourself can build upon it and add features.

Sounds like an opportunity to me :)

AVTPro
06-17-2008, 10:49 PM
Hey Alonzo,

I also "discovered" this raw gem recently.

Maybe you could copy/paste the motion data from the null directly to the Morph Plugin, or use XP?

Hans


BTW Hans,

I skipped repasting the animation because of the extra step would be mind numbing if I had to do it a number of times during a production.

The solution for this particular ribbon animation is a Contortionist or FlightPath (? Konk) because the curve needs to be adjustable...though I don't know that I could do that with those plugs. The client totally change the flight path of the curve. With all that curve editing, not having to do any extra steps would help. Beside I don't know the XP code anyway. (?)

I will show the final commercial animation or the final

AVTPro
06-19-2008, 05:04 AM
BTW, there's the EI project file. Feel free to exam it.

banner (http://homepage.mac.com/avtpro5/.Public/NewBanner3.prj%20folder.zip)

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