AVTPro
06-17-2008, 03:39 AM
Hey Folx,
Somehow this Morph plug has slipped under my radar. It's a great little tool for morph targets and adding a user defined frame interpolation between the targets. Example: Say if you had 10 targets you could add 3 frame between them. The resulting animation would be 30 frames long of consistently interpolated morph. It's a lot like replacement animation or "Cycling" tab in EI but with linear model inbetweening.
EI no longer has a model sequence import option. It use to have a simple modifier key (control+import). I don't know what happened to it or why it got programmed out. However, my "frame by frame" model generation and import process uses a null at the root, but there seems to be a problem rendering the animation. In Maya I can generate and export a squence of models for each frame but I must keep a parent null. This null, tho it works fine in Animator maybe a problem with rendering. That's why I consider it a bug. The morph plug works with my model squence in Animator but not Camera.
Hopefully it's some other problem I missed and not Morph?
Here's the PITA, I could have just deleted the Morph and use the Cycle tab but Animator only has a cycle tab on geometry. So EI doesn't understand that if I have a load of model sequence under a null to cycle or run a replacement animation. If it did, this would have also been a very helpful solution as well.
Why all the interest in Morph? I can also use it to import full character including facial blendshape animation or cloth simulation (with thickness).
I hope this plug will continue to be supported. Matt says it was just a utility for developers to get started with morph tools but doesn't know who created it. None of the other developers seem to know anything about it either.
My hope is that it works with or without a parent group null. I was going to use it on this paid project of a flying banner but...it sorta of fumbled on the finish line. (or I could have bought contortionist)
http://youtube.com/watch?v=2sjvXggyNcg
Oh well...back to the old drawing board :)
BTW, I did complete the render in Maya, but my client tend to prefer EI projects instead of Maya render files. Also, I'm still learning rendering in Maya, because I prefer simpler EI setups. However they did like my Maya render.
Somehow this Morph plug has slipped under my radar. It's a great little tool for morph targets and adding a user defined frame interpolation between the targets. Example: Say if you had 10 targets you could add 3 frame between them. The resulting animation would be 30 frames long of consistently interpolated morph. It's a lot like replacement animation or "Cycling" tab in EI but with linear model inbetweening.
EI no longer has a model sequence import option. It use to have a simple modifier key (control+import). I don't know what happened to it or why it got programmed out. However, my "frame by frame" model generation and import process uses a null at the root, but there seems to be a problem rendering the animation. In Maya I can generate and export a squence of models for each frame but I must keep a parent null. This null, tho it works fine in Animator maybe a problem with rendering. That's why I consider it a bug. The morph plug works with my model squence in Animator but not Camera.
Hopefully it's some other problem I missed and not Morph?
Here's the PITA, I could have just deleted the Morph and use the Cycle tab but Animator only has a cycle tab on geometry. So EI doesn't understand that if I have a load of model sequence under a null to cycle or run a replacement animation. If it did, this would have also been a very helpful solution as well.
Why all the interest in Morph? I can also use it to import full character including facial blendshape animation or cloth simulation (with thickness).
I hope this plug will continue to be supported. Matt says it was just a utility for developers to get started with morph tools but doesn't know who created it. None of the other developers seem to know anything about it either.
My hope is that it works with or without a parent group null. I was going to use it on this paid project of a flying banner but...it sorta of fumbled on the finish line. (or I could have bought contortionist)
http://youtube.com/watch?v=2sjvXggyNcg
Oh well...back to the old drawing board :)
BTW, I did complete the render in Maya, but my client tend to prefer EI projects instead of Maya render files. Also, I'm still learning rendering in Maya, because I prefer simpler EI setups. However they did like my Maya render.
