View Full Version : environment: kitchen
ga-analytics 05-22-2003, 10:39 PM I am working on this for 5 days now, ca 12 hours a day.
Well, I have another 5 days, then it HAS to be real&ready.
http://www.gregorsart.de/projects/mywindow/mywindow.html
agenda:
1) Trying to get rid of the cg look of the tiles (ad dirt, scratches)
2) Texture the wooden window, the wooden blinds and
walls + ceiling + floor
3) Complete the lighting (radiosity faking)
Well thats what I wanna do. How to do this, thats the problem.
Till now I proceeded without any help.
But the bigger the scene gets, the longer the renderings are taking and,
I am R U N N I N G - O U T - O F - T I M E.
So from now on I perhaps need Y O U R - H E L P.
I will post my progress every day from now on.
Help is welcome.
Regards
]gRe[
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Pin_pal
05-22-2003, 11:14 PM
Yeah, right now it's looking way to clean. I’d get rid of some of those reflections first of all, that just reeks CG. Sorry I can’t help you in this area, but keep up the good work!
leigh
05-23-2003, 12:15 AM
It's looking good overall, but wayyyy too clean, and therefore fake, as Pin_pal mentioned.
Hmmm... how to fix this.
Tips:
- Try making spec maps for the tiles. Kitchen tiles tend to develop drips on them over time (I know this from my own kitchen tiles) - adding some drips into the spec maps will give the impression that even though the tiles have been cleaned, there is some residue. You should also add the drips to the reflection maps. The drip areas should have a lower spec and reflection that the surrounding areas.
- Add a teeny bit of grime into the grout between the tiles.
- the wood on the window is too blotchy. It doesn't look like real wood at all. Try using some photos of wood as reference, and paint some textures for them - right now it looks like you've just tiled some images onto the model.
- Add some noise to your tiles reflection channel. Either use a procedural, or paint an actual reflection map for the tiles. The reflections are way too constant.
- Blur the reflections in the tiles.
BiTMAP
05-23-2003, 01:16 AM
the reflections need to be blurred not lessoned, that will realisticize it, that and a BIT of grime.
D_Nice
05-23-2003, 01:18 AM
A few Crits
- Everything is way too shinney. You may want to take down the reflectivity .
- The shadow is alittle too harsh and sharp.
- there is nothing holding the blinds together, nor is there anything to open and close them.
- You might want to put in some things that make it look like a kitchen a bit more. ie. A sink, container of flour, some utensils, maybe a couple of appliences.
- There are no outlets anywhere in the scene. That was a big mistake I used to make in some of my early environments.
The scene is nice and bright and has a great daytime feel to it. As others said, dirty up the tiles a bit too. I really like the oriental tiles as a border. You could also experiment with putting them in as a pattern rather than a straight line across all the tiles.
ga-analytics
05-29-2003, 02:14 AM
Thx for support,
here as promised the update
www.gregorsart.de/projects/mywindow/mywindow.html (http://www.gregorsart.de/projects/mywindow/mywindow.html)
Well I tried to do what you recommended. The problem:
If i use more then one individual dirt_tile my pc gets killed.
So I think I have to use one basic material for all tiles.
Do you have any suggests. And, like I told you, the scene has to be as realistic as possible.
So I don´t know if I should try to increase the quality of the whole room (Window + ceiling + walls + floor..) or just of one little part. ( I have just only one mor day and one more night to realize this "project")
Thx for help
]gRe[
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