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View Full Version : Transparency problem.Please Help


mariot
05-22-2003, 09:22 PM
So, i need to make a box of plastic in wich are some objects. Ok. The problem is that plastic has a bad habbit of beeing completly transparent, so in fact all i see in render is the background.

So, I've mannaged to make a material that is transparent from outside, but not from inside. But it just not looking real.

Can anybody help me ? I want to make it look as real as possible.

Well YES, ofcourse i am a complet newbie.

LFShade
05-22-2003, 09:41 PM
Right now it looks like you have some objects encased in a solid block of acrylic. Modeling the box so that it is hollowed out (like it really would be) will go a long way toward getting the right look.

RH

Pixelmaestro
05-23-2003, 01:24 AM
There is a description in the Material Editor, Material and Maps section with a chart of numbers for different natural materials.

mariot
05-23-2003, 11:47 AM
sorry, my english is not so god. what does "hollowed out " means ?

Is-boset
05-23-2003, 12:09 PM
Hey Mariot for my your plastic appereance looks for me fine y can see trough them. i don't understand your issue.

so i don't know whats means "hollowed out".

mouj
05-23-2003, 12:28 PM
Howdy !

'hollowed out" would mean that the box needs to be hollow, it can't just be a plain box and that's it, it has to be hollow, to be able to contain something - like it would be in "real world".
If you don't make it hollow, it'll always look as if the object is rather trapped inside a closed box.

does that make sense ?

mouj

mariot
05-23-2003, 01:28 PM
Oh.. i've got it now. U mean, like to have a hole in it right ? Well it does. I've made another box, a little smaller and longer, and i've done a boolean>substract, so the box is empty, like in the real world ;)

thanks. but my problem really was about the material, cos' it doesn't has consistence. it just looks fake. So i think is a matter of lights or of ambient. Even if, i've rendered in brazil, wiht light sky on...so....

maybe some HDRI would help. I always had that problem, but only with ice, glass, and water. I would really apreciate some realy good tutorial on this type of materials.

EricChadwick
05-23-2003, 02:17 PM
I think you need something for the box to reflect. It is shiny plastic? Reflections go a long way towards making shiny materials believable.

http://www.neilblevins.com/cg_education/metal_and_refs/metal_and_refs.htm

Schnupps
05-23-2003, 02:19 PM
Some reflection (not 100%) should be on that material (via HDRI or just a normal map). 0% opacityis not what you have in real world with plastic. And donŽt forget to tune speclular and glosiness, youŽll still see it even with zero opacity.

And you might want to try out the Architectural Glass script (not just for glass), which you can get from http://www.scriptspot.com/

Schnupps

bibigeko
05-23-2003, 02:48 PM
first escuze-me for my poor english..so sorry.. :(
___________________________
it's not very the same subject but..

and about the transludity?

I mean: I try lot of way to find who make a material like human skin on hand or material for candle.

I try to learn the lesson of neil blevin about that, but i don't find the real technical solution to have something nice.

Brazil 1 give you an avanced material, and i hear that i can create this type of specyfic shader with that, but without a very good result!

can you help me about?

FabioMSilva
05-24-2003, 08:13 AM
make it a 2-sided material, maybe it will help

Is-boset
05-24-2003, 12:35 PM
mariot don't forget show us your result when you done it

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