View Full Version : Female Deathknight
Here is a Female Darknight in the early stages, however I can't find a good way to attach the shoulder pads for easy animation, i won't them seperate pieces so i can take them off in the animation, but can't of a cool way too attach them to the body.
C&C on everything most welsome tho
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Teach
05-22-2003, 08:30 PM
nice luve to see it textured
only a small remark: if she swings her left arm I think she is gone put her eye out with those horns. Don't get me wrong they are nice model but not prakticly placed.
FallenSwordsman
05-23-2003, 07:41 AM
The head needs a lot of work - lots of bumps and lumps in there that need a bit of panel beating. Nice concept though. I'd like to see how you get on with it.
Here is the concept picture I am working off of, I'm making some changes as I do the 3D but its about the same
I know the head has alot of bumps and it still looks deformed, and this is only my 2nd character and I'm still learning about organic modeling
Here are some renders of the model, please tell me what to fix so i can start texturing
sword, modeled after a excailbur version
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