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View Full Version : Rigging a Violon?


elysianalartist
06-14-2008, 01:06 PM
Hello cg talk! I have a rigging issue I am trying to work out. I am starting work on my senior thesis and in it I have a violin. And now I am starting to figure out rigging techniques for my violin. I would like to set the rig up to where there is a point on the violin that the bow can constrain to and I can animate the bow like it is sliding along the violin. I hope that make sense. I am trying to figure out a feasible and economic process since I will not have time to hand animate the bow due to time constraints. I use maya 8.5. I appreciate any help! Thanks!

aghill
06-14-2008, 04:56 PM
You could solve the issue with a aim-contraint.

A point which can be moved up and down the strings is the aim your violin-bow. you could ofcause put a switch on the aim, to be able to be able to rotate the bow away from the aim.

elysianalartist
06-15-2008, 05:14 AM
Thanks! I will try that and see what I can't make happen. :)

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