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Keymaker
05-22-2003, 04:13 PM
Hi men :)

Well, I haven't very much experience with Maya (& english). :p

Look at my screen. I make two curves and loft them, now I want to "close" the curve that is over with Planar function. How can I do it?
Normally it didn't work because che surface is not perfectly planar (i moved some vertex down).

Keymaker
05-22-2003, 04:21 PM
Another one

Keymaker
05-22-2003, 04:22 PM
Error message:

Error: planarTrimSurface1 (Planar Trim Surface Node): failed to compute the result.


Thank u very much :)

Gremlin
05-23-2003, 06:56 AM
I dunno, loft it to a scale 0,0,0 sphere?
im not good with nurbs...
Cheers,
:beer:

p.s. planar doesnt work, because duh, look at your surface, its not in 1 plane, if you look in the side view, for a planar to work, it would have to be flat, but it curves upwards, planar wouldnt work on it, cause if it make the surface you wanted, it wouldn't be perfectly flat in all areas, and thats not planar now is it?
:)

Keymaker
05-28-2003, 04:29 PM
Originally posted by Gremlin
I dunno, loft it to a scale 0,0,0 sphere?
im not good with nurbs...
Cheers,
:beer:

p.s. planar doesnt work, because duh, look at your surface, its not in 1 plane, if you look in the side view, for a planar to work, it would have to be flat, but it curves upwards, planar wouldnt work on it, cause if it make the surface you wanted, it wouldn't be perfectly flat in all areas, and thats not planar now is it?
:)


Thanks to have to me answered. :)

Well, I can't loft it with a sphere 'cause it isn't a curve, and if I do it with a curve the output geometry is a disaster (it is not homogenous and flat). :hmm:

I know that my curve is not planar, that is a problem. :(
I want some tecnique like Planar on Non-Planar curve, help me. :wavey:

ajk48n
05-28-2003, 04:46 PM
You could use the boundary or square tools. If you cut the curve that lies on the top of your object in quarters, you can use the 4 sections and the boundary or square tools.

If you don't have a top-most curve, select the top-most isoparm, and make it a curve.

galactor
05-28-2003, 05:24 PM
It would have been a much easier job to first make the top with a disc that is curved just like your upper curve. Then Project the Lower curve to the disc, after that Trim the surface. Now you are left with the bottom curve and the top(right shape). Now you can loft the curve with the trim edge. Et Voila.

:: Galactor ::

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