asherman
06-13-2008, 10:52 PM
I'm trying to rig, as simply as I can, a stretching metal joint similar to the one in this image:
http://www.metmuseum.org/toah/images/h2/h2_49.70.14.jpg (http://http://www.metmuseum.org/toah/images/h2/h2_49.70.14.jpg)
I did a test and pretty much got it working, except that I can't easily rotate it. Grouping everything almost works except for one annoying problem: any attibutes on the group (rotation, position, scaling) are DOUBLED for the geometry bound to the joint chain.
I'm positive it has something to do with the binding, and the same thing happens in different scenes. Rigid and smooth have the same problem, and I am stumped.
Can anyone help? I hope this is something obvious.
http://www.metmuseum.org/toah/images/h2/h2_49.70.14.jpg (http://http://www.metmuseum.org/toah/images/h2/h2_49.70.14.jpg)
I did a test and pretty much got it working, except that I can't easily rotate it. Grouping everything almost works except for one annoying problem: any attibutes on the group (rotation, position, scaling) are DOUBLED for the geometry bound to the joint chain.
I'm positive it has something to do with the binding, and the same thing happens in different scenes. Rigid and smooth have the same problem, and I am stumped.
Can anyone help? I hope this is something obvious.
