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View Full Version : Fluid Fire Loop using Cycle Emission Help!


whooosh
06-13-2008, 09:49 PM
I'm creating 32 frames of animation of a fire that I'd like to loop. From the Docs, I'm suppose to use Cycle Emission ON and I input Cycle Interval to 16. I cannot for the life of me get the frames to loop perfectly. Anyone know what I'm doing wrong?

Here's what i did:

- Get Fluid Sample (Flame.ma)
- Set Cycle Emission and Cycle Interval = 16 (also tried 32)
- Set my timeline to be 64
- Play my animation to about the middle
- SET initial state
- Rewind and Create Cache from frame 1-32 (also tried 0-64 frames)
- Render said frames

Anything I'm missing? First and last frames pop, I thought this was suppose to be the solution to making it completely loopable.



Any help would be great!

Thanks

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06-13-2008, 09:49 PM
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