telecaustic
06-13-2008, 06:53 PM
Hello,
I am messing around with FumeFX and getting some good results and some bad ones, I thought I would pick your brain a bit.
I am having problems in my fire, where blocky, globs pretty much ruin the whole effort. They sorta look like the voxels where the fire is originating from but I can't be sure. I have tried a lot of things in the rendering dialog, just not sure where I am going wrong and assume that it is pre-simulation that I need to fiddle with. Maybe a noise map.
HERE (http://www.watsonmediaworks.com/Images/fire.jpg) is what I am talking.
Ideas?
Christopher Watson
I am messing around with FumeFX and getting some good results and some bad ones, I thought I would pick your brain a bit.
I am having problems in my fire, where blocky, globs pretty much ruin the whole effort. They sorta look like the voxels where the fire is originating from but I can't be sure. I have tried a lot of things in the rendering dialog, just not sure where I am going wrong and assume that it is pre-simulation that I need to fiddle with. Maybe a noise map.
HERE (http://www.watsonmediaworks.com/Images/fire.jpg) is what I am talking.
Ideas?
Christopher Watson
