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DELTAadmin
05-22-2003, 02:35 PM
Maxon started betatesting Bodypaint for Maya.

Any comment?

dann_stubbs
05-22-2003, 04:38 PM
i think that is smart.

not many alternatives for 3d paint on osx.

as well as it may be more affordable then the alternatives on windows.

sales are sales.

dann

ThirdEye
05-22-2003, 04:43 PM
Originally posted by DELTAadmin
Maxon started betatesting Bodypaint for Maya.

Any comment?


Just curious, how do you know that?

pit
05-22-2003, 04:48 PM
Iīd rather hear about Bodypaint R8 for Cinema :rolleyes: - but thatīs cool - Lightwave, Max and Maya. When will BP be available for XSI then?

Srek
05-22-2003, 05:06 PM
Originally posted by ThirdEye_01
Just curious, how do you know that?
I asked for testers on the Maya, LW and max forums
Regards
Srek

ThirdEye
05-22-2003, 05:28 PM
Originally posted by Srek
I asked for testers on the Maya, LW and max forums
Regards
Srek

Ah ok, thanks Bjoern

flingster
05-22-2003, 11:52 PM
why?
i thought maya already had something built in to do stuff like that...paint tools or something...?


(with pit on this much rather see a R8 updated funky kick ass new version for c4d though):shrug:

Kotayus
05-22-2003, 11:57 PM
LW has that aurora program....im pretty sure thats the name...

dann_stubbs
05-23-2003, 12:24 AM
maya does have built in 3d paint that is an extention of paint efx.

but a nice external 3d app can sometimes be a benefit or offer other features - that explains deep paint quite well... but unfortunately not available on the mac.

dann

ThirdEye
05-23-2003, 02:32 AM
Originally posted by Kotayus
LW has that aurora program....im pretty sure thats the name...

Aura

Roger Eberhart
05-23-2003, 04:47 AM
Bodypaint for Maya??? What a waste of time. Maya's built in 3d paint already has better UV mapping tools and it has projection paint. Why would anyone pay for this?

DELTAadmin
05-23-2003, 05:53 AM
It is true that Maya has better UV mapping tools. But Bodypaint has better real media painting tools, add multilayer capacity and layer in layer capacity (Like Photoshop in a 3D app.).

AdamT
05-23-2003, 05:56 AM
Originally posted by DELTAadmin
It is true that Maya has better UV mapping tools. But Bodypaint has better real media painting tools, add multilayer capacity and layer in layer capacity (Like Photoshop in a 3D app.).

And Raybrush painting--sweeet.

sulian
05-23-2003, 06:38 AM
Maya have already DeepPaint 3D and DeepUV by Right Hemisphere (here (http://www.righthemisphere.com/products/) )

There is also a new version for Cinema4D ?


Sulian

DELTAadmin
05-23-2003, 06:51 AM
Yep, Raybrush is nowhere outside Bodypaint.

Raybrush means U can see the raytraced vers. of your textured model right in the viewport when painting.

ThirdEye
05-23-2003, 12:01 PM
Originally posted by Roger Eberhart
Bodypaint for Maya??? What a waste of time. Maya's built in 3d paint already has better UV mapping tools and it has projection paint. Why would anyone pay for this?

If they are making a Maya connection prolly they want to challenge DeepPaint and prolly they have their reasons for doing this. Plus prolly Bp won't remain Bp 1.0 forever, they've already updated some modules (like they did with HDRI in Advanced Render) so sooner or later they'll update Bp too :shrug:

mimo8
05-23-2003, 01:31 PM
Originally posted by DELTAadmin
Yep, Raybrush is nowhere outside Bodypaint.

Raybrush means U can see the raytraced vers. of your textured model right in the viewport when painting.

raybrush for president
this feature is so excelent
love it

flingster
05-23-2003, 01:58 PM
sorry guys don't want to sound like a complete noob loser...but raybrush is what exactly...?
thanks.

AdamT
05-23-2003, 02:01 PM
Raybrush is Maxon's rendering technology that allows you to paint directly on a model using any combination of channels (multi-channel brushes) in full raytraced glory. It's like painting a 3D texture onto a rendered image and seeing the changes take place in real time. Actually that's exactly what it is. :) You almost have to see it to believe it.

flingster
05-23-2003, 02:06 PM
mind blowing...seems everything 3d ultimate goal is real time anything...to cool.

bet you need a beefy system though....is this what we are getting in bodypaint 2003 update maxon???? heh heh.

mimo8
05-23-2003, 02:47 PM
you gotta check it out

I also just used raybrush mode together with the multibrush option (painting for example on the colour channel and the relief at the same time) two days ago this was a real hot 3d expirience - yeah hot - not to say sexy : )

artemesia66
05-23-2003, 03:07 PM
and now add in jenna2's displaceview, so that you can see your displacement maps in the raybrush view...:applause: :applause: :applause:

now if only they'd fix the dratted wacom bug and give us shader trees.

mimo8
05-23-2003, 03:13 PM
Originally posted by artemesia66
... and give us shader trees.

shader trees
shader trees
SHADER TREES

PLEASE

imashination
05-23-2003, 03:49 PM
The raybrush feature works in realtime ( at least 10 fps) on a lowly 400mhz imac.

ThirdEye
05-23-2003, 04:40 PM
Rather impressive i'd say ;)

LucentDreams
05-23-2003, 05:36 PM
I doubt that raybrush will work well with displaceview. Not too sure though someone would have to try it.

Uhm do note guys that they are not just looking for maya testers, they are looking for max and LW too. But LW and max already have connections, so obviously things are being updated :)

As for why add it to maya, same reason so many maya users use deeppaintthe maya tols are not wel set up and such. The UV tools maybe great in maya, but maybe the paint aren't, and projection paint liekly only supports painting ot much more. Fact is that Deeppaint gets a lot of business, and are maxon's main ompetitor in that area. I"m sure they are expanding their horizon's sipmply to compete with deeppaint in all arena's not just max and Lw.

artemesia66
05-23-2003, 05:44 PM
Originally posted by Kaiskai
I doubt that raybrush will work well with displaceview. Not too sure though someone would have to try it.


I tried it this morning (quickly with the demo of J2) and it seemed to work perfectly--you could see the displacements in the raybrush view and paint directly on them.

LucentDreams
05-23-2003, 05:54 PM
Originally posted by artemesia66
I tried it this morning (quickly with the demo of J2) and it seemed to work perfectly--you could see the displacements in the raybrush view and paint directly on them.

But is it changing the displacement? YOu say painting on them, well thats cool, but I thought you were talking about actualy painting the displacement itself in reatime.

artemesia66
05-23-2003, 06:17 PM
ah, gotcha. just tried that. it doesn't displace in real time, but if you paint on the displacement layer you can see it in the texture view, and when you refresh the rayview, you can see your painted displacement. displacing in real time would be very cool...

JIII
05-23-2003, 07:13 PM
yeah raybursh works fine for me and I am using a cruddy old 500 mhz Imac.

raybrush does rock.

one thing you could possibly do is to paint the bumps and diffusion both at once using multibrush. That way you would have a pretty good idea of what was happening.

SheepFactory
05-23-2003, 07:39 PM
Originally posted by Roger Eberhart
Bodypaint for Maya??? What a waste of time. Maya's built in 3d paint already has better UV mapping tools and it has projection paint. Why would anyone pay for this?



Appereantly you dont use maya :)

maya's 3d paint tools are nowhere near deep paint and body paint , also it doesnt have projection paint. Comparing the two are like comparing cars to penguins.

As a long time maya user I am glad Maxon is working on a BP to Maya connection.

JIII
05-23-2003, 07:41 PM
forget you maya users, we need ngons instead. lol


edit I meant to say shader tree, ohh well. Yeah a major update to BP3D would kick some serious butt.

LucentDreams
05-23-2003, 07:48 PM
Ahh I disagree JIII what are you going to paint your ngon models with?

BP is a great app that hopefully will be even better.

Roger Eberhart
05-23-2003, 09:48 PM
Originally posted by Sheep Factory
Appereantly you dont use maya :)

maya's 3d paint tools are nowhere near deep paint and body paint , also it doesnt have projection paint. Comparing the two are like comparing cars to penguins.

As a long time maya user I am glad Maxon is working on a BP to Maya connection.

I don't use it, but the animators on my team do. I've seen the Alias-Wavefront sales rep demo the projection paint feature, so I know it's there. I belive they call it "screen projection" in Maya.

Roger

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