quyeno
05-22-2003, 02:19 PM
Hi guys, i've just wondering if someone can explain something about Jason Schleifer's FK/IK back on the A|W Character Rigging DVD. Basically, i know that the FK part is used to position the whole upper body and the IK part is used to mainpulate the spine, but do we need the 3 bones (4joints) for the FK setup as those bones don't really do anything special that i can see.
If you create a full body control then just parent the shoulder and hip controls under the full body control, then move the full body pivot to the root of the spine, this seems to do the exact same function as Jason's setup.
Also why do we need to create extra bones in order to set up the spine twist, when we can just create a new attribute can connect that attribute to the IK handle twist attribute.
I'm not very experienced with rigging, so i would really appreciate any feedback on this, maybe i'm missing something here!
thanks
quyeno
If you create a full body control then just parent the shoulder and hip controls under the full body control, then move the full body pivot to the root of the spine, this seems to do the exact same function as Jason's setup.
Also why do we need to create extra bones in order to set up the spine twist, when we can just create a new attribute can connect that attribute to the IK handle twist attribute.
I'm not very experienced with rigging, so i would really appreciate any feedback on this, maybe i'm missing something here!
thanks
quyeno
