View Full Version : Prey, Neil Blevins (3D)
soulburn3d 06-12-2008, 05:59 PM http://features.cgsociety.org/gallerycrits/4754/4754_1213293549_medium.jpg (http://features.cgsociety.org/gallerycrits/4754/4754_1213293549_large.jpg)
Title: Prey
Name: Neil Blevins
Country: USA
Software: 3ds max, Brazil r/s, Photoshop
This is one of those models that came to me during traffic. WTF you say? Well, I'm sitting in my car, stuck on the 580 going towards Emeryville, and I'm behind this big truck for a mile going at 5 mph, and the truck's rear bumper has all of these brake lights. Suddenly, it dawns on me that the warning lights look like a strip of eyes, staring back at me. The creative juices start to flow, and this is what I end up with. The eyes also remind me a bit of the Sentinels in the matrix films, but then again, people driving to ESC to work on those films were probably stuck in the exact same traffic I was, since their facility was only 5 exits south of where I was headed :) My inspiration also came from printer cables, and a beast that shows up in the middle of the film Naussica. There's something about the long and flat creature that I find unusually appealing, probably because it's not something you see in nature all the time.
The wires use my wireBundler script, Darktree for some of the texture, other parts of the texture were hand painted in photoshop. Rendered using Brazil 2.0.
Here's a smooth shaded view of the model.
http://www.neilblevins.com/artgallery/media/prey_smooth.jpg
Click below to see a turntable (approx 20 meg)
http://www.neilblevins.com/artgallery/media/prey.mov
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ReneAlex
06-12-2008, 11:57 PM
Very good tex (as expected) but the enviroment needs some density... it's frightens thats for sure :P
BTW: thank you for the cg education, it was my first quality source of online reference back in the 56 kbps days.
DarkLimit
06-13-2008, 04:34 AM
-Very nice model, I like the simplicity and creativity..
DemolishMan
06-13-2008, 06:23 AM
Oh Emeryville... Thats place is like heaven for me.
I see a robot with many eyes, I like it. http://forums.cgsociety.org/images/icons/icon13.gif
MaryamNademi
06-13-2008, 09:25 AM
What music where you listening to?!
Cable Monster.it looks like a smart monster.
It can transform to a cage (opening the wires in a form of a sphere!)when it gets angry....
nmcelmury
06-13-2008, 01:47 PM
Simple and creepy, nice work. I like it :scream:
soulburn3d
06-13-2008, 02:34 PM
Thanks guys for the comments!
but the enviroment needs some density
Well, this guy is just a still from a modeling/shading turntable, at some point he may end up in an actual scene with a full background. Just have to wait for the right scene to come to me. Thanks for the comment.
What music where you listening to?!
I'm mostly a death metal guy, stuff like Meshuggah, Fear Factory, Strapping Young Lad, Origin, Suffocation etc. Helps keep me in a dark and brooding mood :)
- Neil
danlefeb
06-13-2008, 02:44 PM
I'm mostly a death metal guy, stuff like Meshuggah, Fear Factory, Strapping Young Lad, Origin, Suffocation etc. Helps keep me in a dark and brooding mood :)
Good list of bands there! Very creative idea...can't wait to see it with a full background
REMAIN-SILENT
06-13-2008, 07:39 PM
Simple but amazing !
Great work as usual
:thumbsup:
By the way how have you created your smooth shadow ? it is perfect ! Brazil light with area shadow ? or simply the skylight smoothing the standard ray shadow ? I do not remember if there is a lesson on shadow in your tutorials.
soulburn3d
06-13-2008, 09:02 PM
Simple but amazing !
Great work as usual
By the way how have you created your smooth shadow ? it is perfect ! Brazil light with area shadow ? or simply the skylight smoothing the standard ray shadow ? I do not remember if there is a lesson on shadow in your tutorials.
Thanks. This is just my model lights setup (I use it for all my models). It's a brazil skylight with a gradient that goes from black lower to white upper. A key arealight from the front with a multiplier of about 1, and a kicker light (arealight, but smaller size) with a multiplier of 2 from the back. So the shadow is just an area shadow.
- Neil
REMAIN-SILENT
06-14-2008, 02:34 PM
Arghh i am inexperimented in lights and i do not success to have the same kind of shadow, but perhaps i have misunderstood several things:
-Brazil skylight ok (even if at first glance i do not understand the added value of a gradient)
-Aera light. Is it a brazil aera light or a default 3Dsmax area light ? what kind of shadow it is (ray traced, brazil ray or aera) .By the way i do not see any differences in the config between standard omni and aera light omni.
-Second aera light. If you say smaller, that means that you configure far attenuation. Does the model between begin and end ?
Perhaps that i have to learn some light basics, especially on aera lights which i do not understand, i mean between an aera and a standard with far attenuation..
soulburn3d
06-14-2008, 04:09 PM
-Brazil skylight ok (even if at first glance i do not understand the added value of a gradient)
What the gradient does is it masks the light. So towards the bottom of the model you get very little light (since the color of the gradient is dark), and towards the top of the model you get more light from your skylight (since the color of the gradient is light).
-Aera light. Is it a brazil aera light or a default 3Dsmax area light ? what kind of shadow it is (ray traced, brazil ray or aera) .By the way i do not see any differences in the config between standard omni and aera light omni.
Use a Brazil light, lightsource type: Rectangular Area. Leave the shadows to its default. Change the size of the arealight to something reasonably large, like maybe set the X Scale and Y Scale to 50 units under Area Light Options, this will give you softer shadows. You control the softness of the shadows with the size of the light, not using any specific shadow parameter. While the standard omni lights work in brazil, don't use them, since the area shadows from a standard light will be slower to render than the brazil area light.
-Second aera light. If you say smaller, that means that you configure far attenuation. Does the model between begin and end ?
Nothing to do with attenuation, just make the size of the light smaller, say maybe 10 units large.
Hope that helps.
- Neil
REMAIN-SILENT
06-14-2008, 04:45 PM
I understand now ! It is a very clever way to create smooth lights, and very economic moreover. I am going to test this kind of lighting right now on a little modelisation !
:bowdown:Thanks master
Hey Neil,
Very nice work... but my word, your imagination is unique - I can't say I've ever thought of something like this stuck in traffic :) Usually it's me in a Big Truck driving over everyone until I remember I'd be killing people :(
Great work!
Cyborgguineapig
06-15-2008, 03:35 AM
Interesting design. Don't like the black background much though.
visionmaster2
06-15-2008, 03:53 AM
great work ! simple and strong.
simoncheng
06-17-2008, 04:41 PM
very nice concept works.:thumbsup:
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