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View Full Version : Morpher Modifier: Min/Max


LoTekK
05-22-2003, 09:50 AM
Hi, this is my first post here, though I've been reading through some of the larger threads on the forum for the past day or two (in particular the Sub-D thread) and my brain is stuffed to the point of overflowing with information. :p Anyways, I had two questions about the morpher modifier in Max5:

1. I was wondering about the Minimum and Maximum values in the morpher dialogue, since I can't seem to enter any values into them after assigning morph targets (the box is greyed out). Is there any real purpose to the Min/Max, since presumably when setting up your morph targets, you'd set them up at their max (100%) by default?

2. Related to the above post, is it possible to enter a negative value into the Minimum field? I was reading through one of Bay Raitt's articles on facial morphs, and he mentioned that Mirai allows the animator to set negative values to your morphs. The obvious advantage of this is that your "home" position for, eg, the eyes, can be half-closed lids. A value of 100% would open them fully, while a value of negative 100% would close them.

Thanks in advance. :)

kiko3d
05-22-2003, 10:12 AM
Yes is possible to enter a negative value, you just have to uncheck the use limits box in the global parameters roll out inside the morpher modifier, but be careful with the values you set it can deform the geometry real bad

LoTekK
05-22-2003, 04:42 PM
Global! Damn, I can't believe I missed that. Either the rollout was closed when I was looking through the options, or it was just due to a massive lack of sleep, and the fact that my brain was numb from trying to absorb all that great info in the Sub-D thread. :p

As far as screwed up geometry, I guess it could be avoided with some good placement of verts with thought given to how they would deform both ways, although it would probably have to be limited to certain types of morph targets (ie, negative values wouldn't work at all on a smile, for example).

Thanks for the quick reply, kiko3d. :)

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