View Full Version : Framebuffer Store shader for OSX?

06-11-2008, 02:32 AM
I'm trying to figure out this framebuffer output workflow and it seems that unless I use a 3rd party framebuffer store shader, I simply can't do it. Windows users have many options for this (shaders_p, the ctl shaders, simplepasses, etc) but none of these shaders are available on the mac platform.

Is there any framebuffer Store shader available for intel mac?

Sorry if I sound ignorant, I haven't actually managed to do this yet. Documentation on this subject is sparse at best...


06-12-2008, 09:10 AM
try this:


see if it works for you.


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06-12-2008, 09:10 AM
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