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alanic
06-10-2008, 05:32 PM
Hello,

I'm an experienced programmer and I'm looking for good books or other kind of resources about character rigging and animating in Maya. Some rigged characters I've seen are much different than what I've seen in basic tutorials, they have complex IK/FK systems that depend on different variables, curves, expressions etc. Could you help me out and tell me of any good resources so that I can learn as much as possible about the details of complex character rigging and animation?

Thanks.

Alanic

XminusOne
06-10-2008, 05:46 PM
well I would google these since I can't recall some of the urls for their sites.

http://www.dirtyoldtoon.com
Sean Nolan Blog
Jason Schleifer
Jason Osipa
Aaron Holly
http://www.rigging101.com


That's just a few, if I can think of more I'll add them to the list.

SkullboX
06-10-2008, 06:59 PM
www.cgtoolkit.com (http://www.cgtoolkit.com This) This series of books deals with pretty complex rigging techniques (here's a review of the first volume on cgtalk: http://features.cgsociety.org/story_custom.php?story_id=3219&page)

But until that you'll find plently of tutorials online that will explain much of the same. I recently used a collection of online tutorials and combined all the techniques I liked most into a single rig. It was pretty advanced rigging stuff for me at least, and enough to keep you busy for quite a while if you're only starting out. Here's a couple I still have bookmarked:

Stretchy spline IK: http://www.darksuit.com/tutorials/StretchSpine.html
Stretchy spline IK: http://www.peachpit.com/articles/article.aspx?p=102262&seqNum=4
Facial Rigging: http://www.highend3d.com/maya/tutorials/character/276-1.html
Stretchy IK: http://www.highend3d.com/maya/tutorials/scripting/expressions/Creating-a-Squash-and-Stretch-Control-339.html

XminusOne
06-10-2008, 10:19 PM
One thing that Skullbox and I forgot to mention. Be prepared to get frustrated, because it WILL happen. Just push through and you'll be a rockstar in no time.

SkullboX
06-11-2008, 12:05 PM
One thing that Skullbox and I forgot to mention. Be prepared to get frustrated, because it WILL happen.

Hahaha, so true.

digitalandrew
06-11-2008, 02:46 PM
the cgtoolkit books are good as SkullBoX pointed out and I also found these ones very useful...

http://www.fahrenheitdigital.com/dvds/rigging/

-a

mberglund
06-11-2008, 06:17 PM
I've gone through, Aaron Holly's stuff, very good. Also the cgToolkit, superToons DVDs, Also the Animator Friendly Rigging series. AFR is very good hightly recommend it, Jason does a great job!

FridayImInLove
06-12-2008, 01:53 AM
I recommend "Stop Staring" and "inspired 3D ADVANCED RIGGING AND DEFORMATIONS" the last one is the best for me. Aaron Holly's stuff has a lot of technique but it not go through all of rigging process.

mberglund
06-12-2008, 02:04 PM
I guess i would disagree with the above. Aaron Holly has over 30 hours of video (10 on each DVD) specifically describing the enitire rigging process.

digitalandrew
06-12-2008, 02:55 PM
I guess i would disagree with the above. Aaron Holly has over 30 hours of video (10 on each DVD) specifically describing the enitire rigging process.

Agreed. The thing I like about Aaron's DVDs is that the ideas presented produce nice results without being uber-complicated instead of being step by step processes that you would learn by rote.

Buexe
06-15-2008, 10:27 AM
But I would have to say that watching Aarons DVDs was really hard for me, since he moves really slow and doesn`t present an outline, what to expect in a chapter. Another thing that bugged me, is that I never found the finished rig on the DVD, so I can take a look in the Hypergraph myself. I find Jason Schleifers much more well presented. But they are both masters of their craft, so please doNīt get me wrong.

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06-15-2008, 10:27 AM
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